GeneralTransform3DCollection.Insert(Int32, GeneralTransform3D) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Inserts a GeneralTransform3D object into the specified index position within the collection.
public:
virtual void Insert(int index, System::Windows::Media::Media3D::GeneralTransform3D ^ value);
public void Insert (int index, System.Windows.Media.Media3D.GeneralTransform3D value);
abstract member Insert : int * System.Windows.Media.Media3D.GeneralTransform3D -> unit
override this.Insert : int * System.Windows.Media.Media3D.GeneralTransform3D -> unit
Public Sub Insert (index As Integer, value As GeneralTransform3D)
Parameters
- index
- Int32
The zero-based index position to insert the object.
- value
- GeneralTransform3D
The object to insert.
Implements
Exceptions
value
is null
.
index
is not a valid index in the collection.
Remarks
Unlike typical implementations of IList<T>.Insert, this implementation throws an ArgumentException if you attempt to insert null
.
Insert is introduced in the .NET Framework version 3.5. For more information, see Versions and Dependencies.
Applies to
See also
.NET
フィードバック
https://aka.ms/ContentUserFeedback」を参照してください。
以下は間もなく提供いたします。2024 年を通じて、コンテンツのフィードバック メカニズムとして GitHub の issue を段階的に廃止し、新しいフィードバック システムに置き換えます。 詳細については、「フィードバックの送信と表示