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SocketPermission.AcceptList Propriété

Définition

Obtient une liste d'instances de EndpointPermission identifiant les points de terminaison qui peuvent être acceptés selon cette instance d'autorisation.

public:
 property System::Collections::IEnumerator ^ AcceptList { System::Collections::IEnumerator ^ get(); };
public System.Collections.IEnumerator AcceptList { get; }
member this.AcceptList : System.Collections.IEnumerator
Public ReadOnly Property AcceptList As IEnumerator

Valeur de propriété

Instance implémentant l'interface IEnumerator contenant des instances de EndpointPermission.

Exemples

L’exemple suivant utilise la AcceptList propriété pour renvoyer une liste de points de terminaison auxquels des privilèges d’acceptation sont accordés.

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );

   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );

   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission mySocketPermission2 =
                           new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission mySocketPermissionUnion =
                           (SocketPermission)mySocketPermission1.Union(mySocketPermission2);

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
      mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
     Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");

     // Prints the allowable accept URIs to the console.
     Console.WriteLine("This union accepts connections on :");

     IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }

        // Prints the allowable connect URIs to the console.
     Console.WriteLine("This union permits connections to :");

     myEnumerator = mySocketPermissionUnion.ConnectList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }
      }
' Creates a SocketPermission restricting access to and from all URIs.
Dim mySocketPermission1 As New SocketPermission(PermissionState.None)

' The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)

' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)

' Creates a SocketPermission from the union of two SocketPermissions.
Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)

' Checks to see if the union was successfully created by using the IsSubsetOf method.
If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
   Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
   
   ' Prints the allowable accept URIs to the console.
   Console.WriteLine("This union accepts connections on :")
   
   Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
   
   Console.WriteLine("This union establishes connections on : ")
   
   ' Prints the allowable connect URIs to the console.
   Console.WriteLine("This union permits connections to :")
   
   myEnumerator = mySocketPermissionUnion.ConnectList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
End If

S’applique à