共用方式為


SpeechRecognitionEngine.RecognizeAsyncStop 方法

定義

在目前的辨識作業完成後,停止非同步辨識。

public:
 void RecognizeAsyncStop();
public void RecognizeAsyncStop ();
member this.RecognizeAsyncStop : unit -> unit
Public Sub RecognizeAsyncStop ()

範例

下列範例顯示示範方法用法 RecognizeAsyncStop 的主控台應用程式一部分。 此範例會建立並載入語音辨識文法、起始繼續非同步辨識作業,然後在停止作業前暫停 2 秒。 辨識器會從檔案 c:\temp\audioinput\sample.wav 接收輸入。 包含事件處理常式,以示範辨識器在作業期間引發的事件。

using System;  
using System.Globalization;  
using System.Speech.Recognition;  
using System.Threading;  

namespace AsynchronousRecognition  
{  
  class Program  
  {  
    // Indicate whether asynchronous recognition is complete.  
    static bool completed;  

    static void Main(string[] args)  
    {  
      // Create an in-process speech recognizer.  
      using (SpeechRecognitionEngine recognizer =  
        new SpeechRecognitionEngine(new CultureInfo("en-US")))  
      {  
        // Create and load a dictation grammar.  
        Grammar dictation = new DictationGrammar();  
        dictation.Name = "Dictation Grammar";  

        recognizer.LoadGrammar(dictation);  

        // Attach event handlers.  
        recognizer.SpeechDetected +=  
          new EventHandler<SpeechDetectedEventArgs>(  
            SpeechDetectedHandler);  
        recognizer.SpeechHypothesized +=  
          new EventHandler<SpeechHypothesizedEventArgs>(  
            SpeechHypothesizedHandler);  
        recognizer.SpeechRecognitionRejected +=  
          new EventHandler<SpeechRecognitionRejectedEventArgs>(  
            SpeechRecognitionRejectedHandler);  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(  
            SpeechRecognizedHandler);  
        recognizer.RecognizeCompleted +=  
          new EventHandler<RecognizeCompletedEventArgs>(  
            RecognizeCompletedHandler);  

        // Begin asynchronous recognition from pre-recorded input.  
        recognizer.SetInputToWaveFile(@"c:\temp\audioinput\sample.wav");  

        completed = false;  
        Console.WriteLine("Begin continuing asynchronous recognition...");  
        recognizer.RecognizeAsync(RecognizeMode.Multiple);  

        // Wait 2 seconds and then stop the recognition operation.  
        Thread.Sleep(TimeSpan.FromSeconds(2));  
        recognizer.RecognizeAsyncStop();  

        // Wait for the operation to complete.  
        while (!completed)  
        {  
          Thread.Sleep(333);  
        }  

        Console.WriteLine("Done.");  
      }  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    // Handle the SpeechDetected event.  
    static void SpeechDetectedHandler(object sender, SpeechDetectedEventArgs e)  
    {  
      Console.WriteLine(" In SpeechDetectedHandler:");  
      Console.WriteLine(" - AudioPosition = {0}", e.AudioPosition);  
    }  

    // Handle the SpeechHypothesized event.  
    static void SpeechHypothesizedHandler(  
      object sender, SpeechHypothesizedEventArgs e)  
    {  
      Console.WriteLine(" In SpeechHypothesizedHandler:");  

      string grammarName = "<not available>";  
      string resultText = "<not available>";  
      if (e.Result != null)  
      {  
        if (e.Result.Grammar != null)  
        {  
          grammarName = e.Result.Grammar.Name;  
        }  
        resultText = e.Result.Text;  
      }  

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",  
        grammarName, resultText);  
    }  

    // Handle the SpeechRecognitionRejected event.  
    static void SpeechRecognitionRejectedHandler(  
      object sender, SpeechRecognitionRejectedEventArgs e)  
    {  
      Console.WriteLine(" In SpeechRecognitionRejectedHandler:");  

      string grammarName = "<not available>";  
      string resultText = "<not available>";  
      if (e.Result != null)  
      {  
        if (e.Result.Grammar != null)  
        {  
          grammarName = e.Result.Grammar.Name;  
        }  
        resultText = e.Result.Text;  
      }  

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",  
        grammarName, resultText);  
    }  

    // Handle the SpeechRecognized event.  
    static void SpeechRecognizedHandler(  
      object sender, SpeechRecognizedEventArgs e)  
    {  
      Console.WriteLine(" In SpeechRecognizedHandler.");  

      string grammarName = "<not available>";  
      string resultText = "<not available>";  
      if (e.Result != null)  
      {  
        if (e.Result.Grammar != null)  
        {  
          grammarName = e.Result.Grammar.Name;  
        }  
        resultText = e.Result.Text;  
      }  

      Console.WriteLine(" - Grammar Name = {0}; Result Text = {1}",  
        grammarName, resultText);  
    }  

    // Handle the RecognizeCompleted event.  
    static void RecognizeCompletedHandler(  
      object sender, RecognizeCompletedEventArgs e)  
    {  
      Console.WriteLine(" In RecognizeCompletedHandler.");  

      if (e.Error != null)  
      {  
        Console.WriteLine(  
          " - Error occurred during recognition: {0}", e.Error);  
        return;  
      }  
      if (e.Cancelled)  
      {  
        Console.WriteLine(" - asynchronous operation canceled.");  
      }  
      if (e.InitialSilenceTimeout || e.BabbleTimeout)  
      {  
        Console.WriteLine(  
          " - BabbleTimeout = {0}; InitialSilenceTimeout = {1}",  
          e.BabbleTimeout, e.InitialSilenceTimeout);  
        return;  
      }  
      if (e.InputStreamEnded)  
      {  
        Console.WriteLine(  
          " - AudioPosition = {0}; InputStreamEnded = {1}",  
          e.AudioPosition, e.InputStreamEnded);  
      }  
      if (e.Result != null)  
      {  
        Console.WriteLine(  
          " - Grammar = {0}; Text = {1}; Confidence = {2}",  
          e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence);  
      }  
      else  
      {  
        Console.WriteLine(" - No result.");  
      }  

      completed = true;  
    }  
  }  
}  

備註

這個方法會完成非同步辨識,而不會截斷輸入。 如果目前的非同步辨識作業正在接收輸入,辨識器會繼續接受輸入,直到目前的辨識作業完成為止。 辨識器會在非同步作業停止時引發 RecognizeCompletedEmulateRecognizeCompleted 事件,並將 的 RecognizeCompletedEventArgs 屬性設定 Cancelledtrue 。 這個方法會停止 由 和 EmulateRecognizeAsync 方法起始的 RecognizeAsync 非同步作業。

若要立即取消只有現有輸入的非同步辨識,請使用 RecognizeAsyncCancel 方法。

適用於

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