ManipulationVelocities2D Class
Definition
Important
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Represents a set of velocities calculated by the manipulation and inertia processors.
public ref class ManipulationVelocities2D
public class ManipulationVelocities2D
type ManipulationVelocities2D = class
Public Class ManipulationVelocities2D
- Inheritance
-
ManipulationVelocities2D
Remarks
A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.
Fields
Zero |
Gets a ManipulationVelocities2D with all velocities set to zero. |
Properties
AngularVelocity |
Gets the angular velocity, in radians per millisecond. |
ExpansionVelocityX |
Gets the expansion velocity along the x-axis, in coordinate units per millisecond. |
ExpansionVelocityY |
Gets the expansion velocity along the y-axis, in coordinate units per millisecond. |
LinearVelocityX |
Gets the velocity along the x-axis, in coordinate units per millisecond. |
LinearVelocityY |
Gets the velocity along the y-axis, in coordinate units per millisecond. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Applies to
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