UdpClient.JoinMulticastGroup メソッド

定義

UdpClient をマルチキャスト グループに追加します。

オーバーロード

JoinMulticastGroup(IPAddress)

UdpClient をマルチキャスト グループに追加します。

JoinMulticastGroup(Int32, IPAddress)

UdpClient をマルチキャスト グループに追加します。

JoinMulticastGroup(IPAddress, Int32)

指定された有効期間 (TTL: Time to Live) で UdpClient をマルチキャスト グループに追加します。

JoinMulticastGroup(IPAddress, IPAddress)

UdpClient をマルチキャスト グループに追加します。

JoinMulticastGroup(IPAddress)

ソース:
UDPClient.cs
ソース:
UDPClient.cs
ソース:
UDPClient.cs

UdpClient をマルチキャスト グループに追加します。

public:
 void JoinMulticastGroup(System::Net::IPAddress ^ multicastAddr);
public void JoinMulticastGroup (System.Net.IPAddress multicastAddr);
member this.JoinMulticastGroup : System.Net.IPAddress -> unit
Public Sub JoinMulticastGroup (multicastAddr As IPAddress)

パラメーター

multicastAddr
IPAddress

参加対象のグループのマルチキャスト IPAddress

例外

基になる Socket は閉じられています。

ソケットへのアクセス中にエラーが発生しました。

この IP アドレスは、ソケットのアドレッシング スキームを定義する AddressFamily 値と互換性がありません。

次のコード例では、マルチキャスト アドレスを指定してマルチキャスト グループに参加する方法を示します。

#using <System.dll>

using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;
using namespace System::IO;
using namespace System::Threading;

// The following Receive class is used by both the ClientOriginator and
// the ClientTarget class to receive data from one another..
public ref class Receive
{
public:

   // The following static method performs the actual data
   // exchange. In particular, it performs the following tasks:
   // 1)Establishes a communication endpoint.
   // 2)Receive data through this end point on behalf of the
   // caller.
   // 3) Returns the received data in ASCII format.
   static String^ ReceiveUntilStop( UdpClient^ c )
   {
      String^ strData = "";
      String^ Ret = "";
      ASCIIEncoding^ ASCII = gcnew ASCIIEncoding;
      
      // Establish the communication endpoint.
      IPEndPoint^ endpoint = gcnew IPEndPoint( IPAddress::IPv6Any,50 );
      while (  !strData->Equals( "Over" ) )
      {
         array<Byte>^data = c->Receive( endpoint );
         strData = ASCII->GetString( data );
         Ret = String::Concat( Ret, strData, "\n" );
      }

      return Ret;
   }

};


// The following Send class is used by both the ClientOriginator and
// ClientTarget classes to send data to one another.
public ref class Send
{
private:
   static array<Char>^greetings = {'H','e','l','l','o',' ','T','a','r','g','e','t','->'};
   static array<Char>^nice = {'H','a','v','e',' ','a',' ','n','i','c','e',' ','d','a','y','->'};
   static array<Char>^eom = {'O','v','e','r'};
   static array<Char>^tGreetings = {'H','e','l','l','o',' ','O','r','i','g','i','n','a','t','o','r','!'};
   static array<Char>^tNice = {'Y','o','u',' ','t','o','o','->'};

public:

   // The following static method sends data to the ClientTarget on
   // behalf of the ClientOriginator.
   static void OriginatorSendData( UdpClient^ c, IPEndPoint^ ep )
   {
      Console::WriteLine( gcnew String( greetings ) );
      c->Send( GetByteArray( greetings ), greetings->Length, ep );
      Thread::Sleep( 1000 );
      Console::WriteLine( gcnew String( nice ) );
      c->Send( GetByteArray( nice ), nice->Length, ep );
      Thread::Sleep( 1000 );
      Console::WriteLine( gcnew String( eom ) );
      c->Send( GetByteArray( eom ), eom->Length, ep );
   }


   // The following static method sends data to the ClientOriginator on
   // behalf of the ClientTarget.
   static void TargetSendData( UdpClient^ c, IPEndPoint^ ep )
   {
      Console::WriteLine( gcnew String( tGreetings ) );
      c->Send( GetByteArray( tGreetings ), tGreetings->Length, ep );
      Thread::Sleep( 1000 );
      Console::WriteLine( gcnew String( tNice ) );
      c->Send( GetByteArray( tNice ), tNice->Length, ep );
      Thread::Sleep( 1000 );
      Console::WriteLine( gcnew String( eom ) );
      c->Send( GetByteArray( eom ), eom->Length, ep );
   }


private:

   // Internal utility
   static array<Byte>^ GetByteArray( array<Char>^ChArray )
   {
      array<Byte>^Ret = gcnew array<Byte>(ChArray->Length);
      for ( int i = 0; i < ChArray->Length; i++ )
         Ret[ i ] = (Byte)ChArray[ i ];
      return Ret;
   }

};


// The ClientTarget class is the receiver of the ClientOriginator
// messages. The StartMulticastConversation method contains the
// logic for exchanging data between the ClientTarget and its
// counterpart ClientOriginator in a multicast operation.
public ref class ClientTarget
{
private:
   static UdpClient^ m_ClientTarget;
   static IPAddress^ m_GrpAddr;

public:

   // The following StartMulticastConversation method connects the UDP
   // ClientTarget with the ClientOriginator.
   // It performs the following main tasks:
   // 1)Creates a UDP client to receive data on a specific port and using
   // IPv6 addresses. The port is the same one used by the ClientOriginator
   // to define its communication endpoint.
   // 2)Joins or creates a multicast group at the specified address.
   // 3)Defines the endpoint port to send data to the ClientOriginator.
   // 4)Receives data from the ClientOriginator until the end of the
   // communication.
   // 5)Sends data to the ClientOriginator.
   // Note this method is the counterpart of the
   // ClientOriginator::ConnectOriginatorAndTarget().
   static void StartMulticastConversation()
   {
      String^ Ret;
      
      // Bind and listen on port 1000. Specify the IPv6 address family type.
      m_ClientTarget = gcnew UdpClient( 1000,AddressFamily::InterNetworkV6 );
      
      // Join or create a multicast group
      m_GrpAddr = IPAddress::Parse( "FF01::1" );
      
      // Use the overloaded JoinMulticastGroup method.
      // Refer to the ClientOriginator method to see how to use the other
      // methods.
      m_ClientTarget->JoinMulticastGroup( m_GrpAddr );
      
      // Define the endpoint data port. Note that this port number
      // must match the ClientOriginator UDP port number which is the
      // port on which the ClientOriginator is receiving data.
      IPEndPoint^ ClientOriginatordest = gcnew IPEndPoint( m_GrpAddr,2000 );
      
      // Receive data from the ClientOriginator.
      Ret = Receive::ReceiveUntilStop( m_ClientTarget );
      Console::WriteLine( "\nThe ClientTarget received: \n\n {0}\n", Ret );
      
      // Done receiving, now respond to the ClientOriginator.
      // Wait to make sure the ClientOriginator is ready to receive.
      Thread::Sleep( 2000 );
      Console::WriteLine( "\nThe ClientTarget sent:\n" );
      Send::TargetSendData( m_ClientTarget, ClientOriginatordest );
      
      // Exit the multicast conversation.
      m_ClientTarget->DropMulticastGroup( m_GrpAddr );
   }

};


// The following ClientOriginator class starts the multicast conversation
// with the ClientTarget class..
// It performs the following main tasks:
// 1)Creates a socket and binds it to the port on which to communicate.
// 2)Specifies that the connection must use an IPv6 address.
// 3)Joins or create a multicast group.
//   Note that the multicast address ranges to use are specified
//   in the RFC#2375.
// 4)Defines the endpoint to send the data to and starts the
// client target (ClientTarget) thread.
public ref class ClientOriginator
{
private:
   static UdpClient^ clientOriginator;
   static IPAddress^ m_GrpAddr;
   static IPEndPoint^ m_ClientTargetdest;
   static Thread^ m_t;

public:

   // The ConnectOriginatorAndTarget method connects the
   // ClientOriginator with the ClientTarget.
   // It performs the following main tasks:
   // 1)Creates a UDP client to receive data on a specific port
   //   using IPv6 addresses.
   // 2)Joins or create a multicast group at the specified address.
   // 3)Defines the endpoint port to send data to on the ClientTarget.
   // 4)Starts the ClientTarget thread that also creates the ClientTarget Object*.
   // Note this method is the counterpart of the
   // ClientTarget::StartMulticastConversation().
   static bool ConnectOriginatorAndTarget()
   {
      try
      {
         
         // Bind and listen on port 2000. This constructor creates a socket
         // and binds it to the port on which to receive data. The family
         // parameter specifies that this connection uses an IPv6 address.
         clientOriginator = gcnew UdpClient( 2000,AddressFamily::InterNetworkV6 );
         
         // Join or create a multicast group. The multicast address ranges
         // to use are specified in RFC#2375. You are free to use
         // different addresses.
         // Transform the String* address into the internal format.
         m_GrpAddr = IPAddress::Parse( "FF01::1" );
         
         // Display the multicast address used.
         Console::WriteLine( "Multicast Address: [ {0}]", m_GrpAddr );
         
         // Exercise the use of the IPv6MulticastOption.
         Console::WriteLine( "Instantiate IPv6MulticastOption(IPAddress)" );
         
         // Instantiate IPv6MulticastOption using one of the
         // overloaded constructors.
         IPv6MulticastOption^ ipv6MulticastOption = gcnew IPv6MulticastOption( m_GrpAddr );
         
         // Store the IPAdress multicast options.
         IPAddress^ group = ipv6MulticastOption->Group;
         __int64 interfaceIndex = ipv6MulticastOption->InterfaceIndex;
         
         // Display IPv6MulticastOption properties.
         Console::WriteLine( "IPv6MulticastOption::Group: [ {0}]", group );
         Console::WriteLine( "IPv6MulticastOption::InterfaceIndex: [ {0}]", interfaceIndex );
         
         // Instantiate IPv6MulticastOption using another
         // overloaded constructor.
         IPv6MulticastOption^ ipv6MulticastOption2 = gcnew IPv6MulticastOption( group,interfaceIndex );
         
         // Store the IPAdress multicast options.
         group = ipv6MulticastOption2->Group;
         interfaceIndex = ipv6MulticastOption2->InterfaceIndex;
         
         // Display the IPv6MulticastOption2 properties.
         Console::WriteLine( "IPv6MulticastOption::Group: [ {0} ]", group );
         Console::WriteLine( "IPv6MulticastOption::InterfaceIndex: [ {0} ]", interfaceIndex );
         
         // Join the specified multicast group using one of the
         // JoinMulticastGroup overloaded methods.
         clientOriginator->JoinMulticastGroup( (int)interfaceIndex, group );
         
         // Define the endpoint data port. Note that this port number
         // must match the ClientTarget UDP port number which is the
         // port on which the ClientTarget is receiving data.
         m_ClientTargetdest = gcnew IPEndPoint( m_GrpAddr,1000 );
         
         // Start the ClientTarget thread so it is ready to receive.
         m_t = gcnew Thread( gcnew ThreadStart( ClientTarget::StartMulticastConversation ) );
         m_t->Start();
         
         // Make sure that the thread has started.
         Thread::Sleep( 2000 );
         return true;
      }
      catch ( Exception^ e ) 
      {
         Console::WriteLine( "[ClientOriginator::ConnectClients] Exception: {0}", e );
         return false;
      }

   }


   // The SendAndReceive performs the data exchange
   // between the ClientOriginator and the ClientTarget classes.
   static String^ SendAndReceive()
   {
      String^ Ret = "";
      
      // Send data to ClientTarget.
      Console::WriteLine( "\nThe ClientOriginator sent:\n" );
      Send::OriginatorSendData( clientOriginator, m_ClientTargetdest );
      
      // Receive data from ClientTarget
      Ret = Receive::ReceiveUntilStop( clientOriginator );
      
      // Stop the ClientTarget thread
      m_t->Abort();
      
      // Abandon the multicast group.
      clientOriginator->DropMulticastGroup( m_GrpAddr );
      
      return Ret;
   }

};


//This is the console application entry point.
int main()
{
   
   // Join the multicast group.
   if ( ClientOriginator::ConnectOriginatorAndTarget() )
   {
      
      // Perform a multicast conversation with the ClientTarget.
      String^ Ret = ClientOriginator::SendAndReceive();
      Console::WriteLine( "\nThe ClientOriginator received: \n\n {0}", Ret );
   }
   else
   {
      Console::WriteLine( "Unable to Join the multicast group" );
   }
}
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Threading;

namespace Mssc.TransportProtocols.Utilities
{

  // The following Receive class is used by both the ClientOriginator and
  // the ClientTarget class to receive data from one another..
  public class Receive
  {
    // The following static method performs the actual data
    // exchange. In particular, it performs the following tasks:
    // 1)Establishes a communication endpoint.
    // 2)Receive data through this end point on behalf of the
    // caller.
    // 3) Returns the received data in ASCII format.
    public static string ReceiveUntilStop(UdpClient c)
    {
        String strData = "";
        String Ret = "";
        ASCIIEncoding ASCII = new ASCIIEncoding();

        // Establish the communication endpoint.
        IPEndPoint endpoint = new IPEndPoint(IPAddress.IPv6Any, 50);

        while (!strData.Equals("Over"))
        {
          Byte[] data = c.Receive(ref endpoint);
          strData = ASCII.GetString(data);
          Ret += strData  + "\n";
        }
        return Ret;
    }
  }

  // The following Send class is used by both the ClientOriginator and
  // ClientTarget classes to send data to one another.
  public class Send
  {
    private static char[] greetings = { 'H', 'e', 'l', 'l', 'o', ' ',
                                      'T', 'a', 'r', 'g', 'e', 't', '.' };
    private static char[] nice      = { 'H', 'a', 'v', 'e', ' ', 'a', ' ', 'n', 'i',
                                      'c', 'e', ' ', 'd', 'a', 'y', '.' };
    private static char [] eom      = { 'O', 'v', 'e', 'r'};

    private static char[] tGreetings = { 'H', 'e', 'l', 'l', 'o', ' ',
                                       'O', 'r', 'i', 'g', 'i', 'n', 'a', 't', 'o', 'r', '!' };
    private static char[] tNice  = { 'Y', 'o', 'u', ' ', 't', 'o', 'o', '.'};

    // The following static method sends data to the ClientTarget on
    // behalf of the ClientOriginator.
    public static void OriginatorSendData(UdpClient c, IPEndPoint ep)
    {
      Console.WriteLine(new string(greetings));
      c.Send(GetByteArray(greetings), greetings.Length, ep);
      Thread.Sleep(1000);

      Console.WriteLine(new String(nice));
      c.Send(GetByteArray(nice), nice.Length, ep);

      Thread.Sleep(1000);
      Console.WriteLine(new String(eom));
      c.Send(GetByteArray(eom), eom.Length, ep);
    }

    // The following static method sends data to the ClientOriginator on
    // behalf of the ClientTarget.
    public static void TargetSendData(UdpClient c, IPEndPoint ep)
    {
      Console.WriteLine(new string(tGreetings));
      c.Send(GetByteArray(tGreetings), tGreetings.Length, ep);
      Thread.Sleep(1000);

      Console.WriteLine(new String(tNice));
      c.Send(GetByteArray(tNice), tNice.Length, ep);

      Thread.Sleep(1000);
      Console.WriteLine(new String(eom));
      c.Send(GetByteArray(eom), eom.Length, ep);
    }
    // Internal utility
    private static Byte[] GetByteArray(Char[] ChArray)
    {
      Byte[] Ret = new Byte[ChArray.Length];
      for (int i = 0; i < ChArray.Length; i++)
        Ret[i] = (Byte) ChArray[i];
      return Ret;
    }
  }

  // The ClientTarget class is the receiver of the ClientOriginator
  // messages. The StartMulticastConversation method contains the
  // logic for exchanging data between the ClientTarget and its
  // counterpart ClientOriginator in a multicast operation.
  public class ClientTarget
  {
    private static UdpClient m_ClientTarget;
    private static IPAddress m_GrpAddr;

    // The following StartMulticastConversation method connects the UDP
    // ClientTarget with the ClientOriginator.
    // It performs the following main tasks:
    // 1)Creates a UDP client to receive data on a specific port and using
    // IPv6 addresses. The port is the same one used by the ClientOriginator
    // to define its communication endpoint.
    // 2)Joins or creates a multicast group at the specified address.
    // 3)Defines the endpoint port to send data to the ClientOriginator.
    // 4)Receives data from the ClientOriginator until the end of the
    // communication.
    // 5)Sends data to the ClientOriginator.
    // Note this method is the counterpart of the
    // ClientOriginator.ConnectOriginatorAndTarget().
    public static void StartMulticastConversation()
    {
      string Ret;

      // Bind and listen on port 1000. Specify the IPv6 address family type.
      m_ClientTarget = new UdpClient(1000, AddressFamily.InterNetworkV6);

      // Join or create a multicast group
      m_GrpAddr = IPAddress.Parse("FF01::1");

      // Use the overloaded JoinMulticastGroup method.
      // Refer to the ClientOriginator method to see how to use the other
      // methods.
      m_ClientTarget.JoinMulticastGroup(m_GrpAddr);

      // Define the endpoint data port. Note that this port number
      // must match the ClientOriginator UDP port number which is the
      // port on which the ClientOriginator is receiving data.
      IPEndPoint ClientOriginatordest = new IPEndPoint(m_GrpAddr, 2000);

      // Receive data from the ClientOriginator.
      Ret = Receive.ReceiveUntilStop(m_ClientTarget);
      Console.WriteLine("\nThe ClientTarget received: " + "\n\n" + Ret + "\n");

      // Done receiving, now respond to the ClientOriginator.

      // Wait to make sure the ClientOriginator is ready to receive.
      Thread.Sleep(2000);

      Console.WriteLine("\nThe ClientTarget sent:\n");

      Send.TargetSendData(m_ClientTarget, ClientOriginatordest);

      // Exit the multicast conversation.
      m_ClientTarget.DropMulticastGroup(m_GrpAddr);
    }
  }

  // The following ClientOriginator class starts the multicast conversation
  // with the ClientTarget class..
  // It performs the following main tasks:
  // 1)Creates a socket and binds it to the port on which to communicate.
  // 2)Specifies that the connection must use an IPv6 address.
  // 3)Joins or create a multicast group.
  //   Note that the multicast address ranges to use are specified
  //   in the RFC#2375.
  // 4)Defines the endpoint to send the data to and starts the
  // client target (ClientTarget) thread.
  public class ClientOriginator
  {
    private static UdpClient clientOriginator;
    private static IPAddress m_GrpAddr;
    private static IPEndPoint m_ClientTargetdest;
    private static Thread m_t;

    // The ConnectOriginatorAndTarget method connects the
    // ClientOriginator with the ClientTarget.
    // It performs the following main tasks:
    // 1)Creates a UDP client to receive data on a specific port
    //   using IPv6 addresses.
    // 2)Joins or create a multicast group at the specified address.
    // 3)Defines the endpoint port to send data to on the ClientTarget.
    // 4)Starts the ClientTarget thread that also creates the ClientTarget object.
    // Note this method is the counterpart of the
    // ClientTarget.StartMulticastConversation().
    public static bool ConnectOriginatorAndTarget()
    {
      try
      {

        // Bind and listen on port 2000. This constructor creates a socket
        // and binds it to the port on which to receive data. The family
        // parameter specifies that this connection uses an IPv6 address.
        clientOriginator = new UdpClient(2000, AddressFamily.InterNetworkV6);

        // Join or create a multicast group. The multicast address ranges
        // to use are specified in RFC#2375. You are free to use
        // different addresses.

        // Transform the string address into the internal format.
        m_GrpAddr = IPAddress.Parse("FF01::1");

        // Display the multicast address used.
        Console.WriteLine("Multicast Address: [" + m_GrpAddr.ToString() + "]");

        // Exercise the use of the IPv6MulticastOption.
        Console.WriteLine("Instantiate IPv6MulticastOption(IPAddress)");

        // Instantiate IPv6MulticastOption using one of the
        // overloaded constructors.
        IPv6MulticastOption ipv6MulticastOption = new IPv6MulticastOption(m_GrpAddr);

        // Store the IPAdress multicast options.
        IPAddress group =  ipv6MulticastOption.Group;
        long interfaceIndex = ipv6MulticastOption.InterfaceIndex;

        // Display IPv6MulticastOption properties.
        Console.WriteLine("IPv6MulticastOption.Group: [" + group  + "]");
        Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");



        // Instantiate IPv6MulticastOption using another
        // overloaded constructor.
        IPv6MulticastOption ipv6MulticastOption2 = new IPv6MulticastOption(group, interfaceIndex);

        // Store the IPAdress multicast options.
        group =  ipv6MulticastOption2.Group;
        interfaceIndex = ipv6MulticastOption2.InterfaceIndex;

        // Display the IPv6MulticastOption2 properties.
        Console.WriteLine("IPv6MulticastOption.Group: [" + group  + "]");
        Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");

        // Join the specified multicast group using one of the
        // JoinMulticastGroup overloaded methods.
        clientOriginator.JoinMulticastGroup((int)interfaceIndex, group);


        // Define the endpoint data port. Note that this port number
        // must match the ClientTarget UDP port number which is the
        // port on which the ClientTarget is receiving data.
        m_ClientTargetdest = new IPEndPoint(m_GrpAddr, 1000);


        // Start the ClientTarget thread so it is ready to receive.
        m_t = new Thread(new ThreadStart(ClientTarget.StartMulticastConversation));
        m_t.Start();

        // Make sure that the thread has started.
        Thread.Sleep(2000);

        return true;
      }
      catch (Exception e)
      {
        Console.WriteLine("[ClientOriginator.ConnectClients] Exception: " + e.ToString());
        return false;
      }
    }

    // The SendAndReceive performs the data exchange
    // between the ClientOriginator and the ClientTarget classes.
    public static string SendAndReceive()
    {
      string Ret = "";


      // Send data to ClientTarget.
      Console.WriteLine("\nThe ClientOriginator sent:\n");
      Send.OriginatorSendData(clientOriginator, m_ClientTargetdest);

      // Receive data from ClientTarget
      Ret = Receive.ReceiveUntilStop(clientOriginator);

      // Stop the ClientTarget thread
      m_t.Abort();

      // Abandon the multicast group.
      clientOriginator.DropMulticastGroup(m_GrpAddr);


      return Ret;
    }

    //This is the console application entry point.
    public static void Main()
    {
      // Join the multicast group.
      if (ConnectOriginatorAndTarget())
      {
        // Perform a multicast conversation with the ClientTarget.
        string Ret = SendAndReceive();
        Console.WriteLine("\nThe ClientOriginator received: " + "\n\n" + Ret);
      }
      else
      {
        Console.WriteLine("Unable to Join the multicast group");
      }
    }
}
}
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
Imports System.IO
Imports System.Threading

' The following Receive class is used by both the ClientOriginator and 
' the ClientTarget class to receive data from one another..

Public Class Receive
   
   ' The following static method performs the actual data
   ' exchange. In particular, it performs the following tasks:
   ' 1)Establishes a communication endpoint.
   ' 2)Receive data through this end point on behalf of the
   ' caller.
   ' 3) Returns the received data in ASCII format.
   Public Shared Function ReceiveUntilStop(c As UdpClient) As String
      Dim strData As [String] = ""
      Dim Ret As [String] = ""
      Dim ASCII As New ASCIIEncoding()
      
      ' Establish the communication endpoint.
      Dim endpoint As New IPEndPoint(IPAddress.IPv6Any, 50)
      
      While Not strData.Equals("Over")
         Dim data As [Byte]() = c.Receive(endpoint)
         strData = ASCII.GetString(data)
         Ret += strData + ControlChars.Lf
      End While
      Return Ret
   End Function 'ReceiveUntilStop
End Class

' The following Send class is used by both the ClientOriginator and 
' ClientTarget classes to send data to one another.

Public Class Send
   Private Shared greetings As Char() =  {"H"c, "e"c, "l"c, "l"c, "o"c, " "c, "T"c, "a"c, "r"c, "g"c, "e"c, "t"c, "."c}
   Private Shared nice As Char() =  {"H"c, "a"c, "v"c, "e"c, " "c, "a"c, " "c, "n"c, "i"c, "c"c, "e"c, " "c, "d"c, "a"c, "y"c, "."c}
   Private Shared eom As Char() =  {"O"c, "v"c, "e"c, "r"c}
   
   Private Shared tGreetings As Char() =  {"H"c, "e"c, "l"c, "l"c, "o"c, " "c, "O"c, "r"c, "i"c, "g"c, "i"c, "n"c, "a"c, "t"c, "o"c, "r"c, "!"c}
   Private Shared tNice As Char() =  {"Y"c, "o"c, "u"c, " "c, "t"c, "o"c, "o"c, "."c}
   
   
   ' The following static method sends data to the ClientTarget on 
   ' behalf of the ClientOriginator.
   Public Shared Sub OriginatorSendData(c As UdpClient, ep As IPEndPoint)
      Console.WriteLine(New String(greetings))
      c.Send(GetByteArray(greetings), greetings.Length, ep)
      Thread.Sleep(1000)
      
      Console.WriteLine(New [String](nice))
      c.Send(GetByteArray(nice), nice.Length, ep)
      
      Thread.Sleep(1000)
      Console.WriteLine(New [String](eom))
      c.Send(GetByteArray(eom), eom.Length, ep)
   End Sub
   
   
   ' The following static method sends data to the ClientOriginator on 
   ' behalf of the ClientTarget.
   Public Shared Sub TargetSendData(c As UdpClient, ep As IPEndPoint)
      Console.WriteLine(New String(tGreetings))
      c.Send(GetByteArray(tGreetings), tGreetings.Length, ep)
      Thread.Sleep(1000)
      
      Console.WriteLine(New [String](tNice))
      c.Send(GetByteArray(tNice), tNice.Length, ep)
      
      Thread.Sleep(1000)
      Console.WriteLine(New [String](eom))
      c.Send(GetByteArray(eom), eom.Length, ep)
   End Sub
   
   ' Internal utility 
   Public Shared Function GetByteArray(ChArray() As [Char]) As [Byte]()
      Dim Ret(ChArray.Length) As [Byte]
      
      Dim i As Integer
      For i = 0 To ChArray.Length - 1
         Ret(i) = AscW(ChArray(i))
      Next i 
      Return Ret
   End Function 'GetByteArray

End Class


' The ClientTarget class is the receiver of the ClientOriginator 
' messages. The StartMulticastConversation method contains the 
' logic for exchanging data between the ClientTarget and its 
' counterpart ClientOriginator in a multicast operation.

Public Class ClientTarget
   Private Shared m_ClientTarget As UdpClient
   Private Shared m_GrpAddr As IPAddress
   
   
   ' The following StartMulticastConversation method connects the UDP 
   ' ClientTarget with the ClientOriginator. 
   ' It performs the following main tasks:
   ' 1)Creates a UDP client to receive data on a specific port and using 
   ' IPv6 addresses. The port is the same one used by the ClientOriginator 
   ' to define its communication endpoint.
   ' 2)Joins or creates a multicast group at the specified address.  
   ' 3)Defines the endpoint port to send data to the ClientOriginator.
   ' 4)Receives data from the ClientOriginator until the end of the 
   ' communication.
   ' 5)Sends data to the ClientOriginator.
   ' Note this method is the counterpart of the 
   ' ClientOriginator.ConnectOriginatorAndTarget().
   Public Shared Sub StartMulticastConversation()
      Dim Ret As String
      
      ' Bind and listen on port 1000. Specify the IPv6 address family type.
      m_ClientTarget = New UdpClient(1000, AddressFamily.InterNetworkV6)
      
      ' Join or create a multicast group
      m_GrpAddr = IPAddress.Parse("FF01::1")
      
      ' Use the overloaded JoinMulticastGroup method.  
      ' Refer to the ClientOriginator method to see how to use the other 
      ' methods.
      m_ClientTarget.JoinMulticastGroup(m_GrpAddr)
      
      ' Define the endpoint data port. Note that this port number
      ' must match the ClientOriginator UDP port number which is the
      ' port on which the ClientOriginator is receiving data.
      Dim ClientOriginatordest As New IPEndPoint(m_GrpAddr, 2000)
      
      ' Receive data from the ClientOriginator.
      Ret = Receive.ReceiveUntilStop(m_ClientTarget)
      Console.WriteLine((ControlChars.Lf + "The ClientTarget received: " + ControlChars.Lf + ControlChars.Lf + Ret + ControlChars.Lf))
      
      ' Done receiving, now respond to the ClientOriginator.
      ' Wait to make sure the ClientOriginator is ready to receive.
      Thread.Sleep(2000)
      
      Console.WriteLine(ControlChars.Lf + "The ClientTarget sent:" + ControlChars.Lf)
      
      Send.TargetSendData(m_ClientTarget, ClientOriginatordest)
      
      ' Exit the multicast conversation. 
      m_ClientTarget.DropMulticastGroup(m_GrpAddr)
   End Sub
End Class


' The following ClientOriginator class starts the multicast conversation
' with the ClientTarget class.. 
' It performs the following main tasks:
' 1)Creates a socket and binds it to the port on which to communicate.
' 2)Specifies that the connection must use an IPv6 address.
' 3)Joins or create a multicast group. 
'   Note that the multicast address ranges to use are specified 
'   in the RFC#2375. 
' 4)Defines the endpoint to send the data to and starts the 
' client target (ClientTarget) thread.

Public Class ClientOriginator
   Private Shared clientOriginator As UdpClient
   Private Shared m_GrpAddr As IPAddress
   Private Shared m_ClientTargetdest As IPEndPoint
   Private Shared m_t As Thread
   
   
   ' The ConnectOriginatorAndTarget method connects the 
   ' ClientOriginator with the ClientTarget.
   ' It performs the following main tasks:
   ' 1)Creates a UDP client to receive data on a specific port 
   '   using IPv6 addresses. 
   ' 2)Joins or create a multicast group at the specified address.  
   ' 3)Defines the endpoint port to send data to on the ClientTarget.
   ' 4)Starts the ClientTarget thread that also creates the ClientTarget object.
   ' Note this method is the counterpart of the 
   ' ClientTarget.StartMulticastConversation().
   Public Shared Function ConnectOriginatorAndTarget() As Boolean
      Try
         ' Bind and listen on port 2000. This constructor creates a socket 
         ' and binds it to the port on which to receive data. The family 
         ' parameter specifies that this connection uses an IPv6 address.
         clientOriginator = New UdpClient(2000, AddressFamily.InterNetworkV6)
         
         ' Join or create a multicast group. The multicast address ranges 
         ' to use are specified in RFC#2375. You are free to use 
         ' different addresses.
         ' Transform the string address into the internal format.
         m_GrpAddr = IPAddress.Parse("FF01::1")
         
         ' Display the multicast address used.
         Console.WriteLine(("Multicast Address: [" + m_GrpAddr.ToString() + "]"))
         
         ' Exercise the use of the IPv6MulticastOption.
         Console.WriteLine("Instantiate IPv6MulticastOption(IPAddress)")
         
         ' Instantiate IPv6MulticastOption using one of the 
         ' overloaded constructors.
         Dim ipv6MulticastOption As New IPv6MulticastOption(m_GrpAddr)
         
         ' Store the IPAdress multicast options.
         Dim group As IPAddress = ipv6MulticastOption.Group
         Dim interfaceIndex As Long = ipv6MulticastOption.InterfaceIndex
         
         ' Display IPv6MulticastOption properties.
         Console.WriteLine(("IPv6MulticastOption.Group: [" + group.ToString() + "]"))
         Console.WriteLine(("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex.ToString() + "]"))
         
         ' Instantiate IPv6MulticastOption using another 
         ' overloaded constructor.
         Dim ipv6MulticastOption2 As New IPv6MulticastOption(group, interfaceIndex)
         
         ' Store the IPAdress multicast options.
         group = ipv6MulticastOption2.Group
         interfaceIndex = ipv6MulticastOption2.InterfaceIndex
         
         ' Display the IPv6MulticastOption2 properties.
         Console.WriteLine(("IPv6MulticastOption.Group: [" + group.ToString() + "]"))
         Console.WriteLine(("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex.ToString() + "]"))
         
         ' Join the specified multicast group using one of the 
         ' JoinMulticastGroup overloaded methods.
         clientOriginator.JoinMulticastGroup(Fix(interfaceIndex), group)
         
         ' Define the endpoint data port. Note that this port number
         ' must match the ClientTarget UDP port number which is the
         ' port on which the ClientTarget is receiving data.
         m_ClientTargetdest = New IPEndPoint(m_GrpAddr, 1000)
         
         ' Start the ClientTarget thread so it is ready to receive.
         m_t = New Thread(New ThreadStart(AddressOf ClientTarget.StartMulticastConversation))
         m_t.Start()
         
         ' Make sure that the thread has started.
         Thread.Sleep(2000)
         
         Return True
      Catch e As Exception
         Console.WriteLine(("[ClientOriginator.ConnectClients] Exception: " + e.ToString()))
         Return False
      End Try
   End Function 'ConnectOriginatorAndTarget
   
   
   ' The SendAndReceive performs the data exchange  
   ' between the ClientOriginator and the ClientTarget classes.
   Public Shared Function SendAndReceive() As String
      Dim Ret As String = ""
      
      ' Send data to ClientTarget.
      Console.WriteLine(ControlChars.Lf + "The ClientOriginator sent:" + ControlChars.Lf)
      Send.OriginatorSendData(clientOriginator, m_ClientTargetdest)
      
      ' Receive data from ClientTarget
      Ret = Receive.ReceiveUntilStop(clientOriginator)
      
      ' Stop the ClientTarget thread
      m_t.Abort()
      
      ' Abandon the multicast group.
      clientOriginator.DropMulticastGroup(m_GrpAddr)
      
      Return Ret
   End Function 'SendAndReceive
   
   
   'This is the console application entry point.
   Public Shared Sub Main()
      ' Join the multicast group.
      If ConnectOriginatorAndTarget() Then
         ' Perform a multicast conversation with the ClientTarget.
         Dim Ret As String = SendAndReceive()
         Console.WriteLine((ControlChars.Lf + "The ClientOriginator received: " + ControlChars.Lf + ControlChars.Lf + Ret))
      Else
         Console.WriteLine("Unable to Join the multicast group")
      End If
   End Sub
End Class

注釈

メソッドは JoinMulticastGroup 、指定した を UdpClient 使用して マルチキャスト グループに をサブスクライブします IPAddress。 メソッドを JoinMulticastGroup 呼び出した後、基になる Socket は、マルチキャスト グループへのメンバーシップを要求するルーターにインターネット グループ管理プロトコル (IGMP) パケットを送信します。 マルチキャスト アドレス範囲は 224.0.0.0 から 239.255.255.255 です。 この範囲外のアドレスを指定した場合、または要求が行われるルーターがマルチキャストが有効になっていない場合は、 UdpClient がスロー SocketExceptionされます。 を受け取った場合は、 SocketExceptionを使用 SocketException.ErrorCode して特定のエラー コードを取得します。 このコードを取得したら、エラーの詳細な説明については 、Windows Sockets バージョン 2 API エラー コード のドキュメントを参照してください。 UdpClientがマルチキャスト グループのメンバーとしてルーターと共に一覧表示されると、指定された IPAddressに送信されたマルチキャスト データグラムを受信できるようになります。

Note

マルチキャスト ポート番号を使用して を UdpClient 作成する必要があります。それ以外の場合は、マルチキャストされたデータグラムを受信できません。 メソッドを Connect 呼び出す前に メソッドを JoinMulticastGroup 呼び出さないでください。または、 Receive メソッドが機能しません。 データグラムをマルチキャスト IP アドレスに送信するために、マルチキャスト グループに属している必要はありません。

マルチキャスト グループに参加する前に、ソケットがポートまたはエンドポイントにバインドされていることを確認します。 これを行うには、ポートまたはエンドポイントをパラメーターとして受け入れるいずれかのコンストラクターを呼び出します。

マルチキャストされたデータグラムの受信を停止するには、 メソッドを DropMulticastGroup 呼び出し、取り消すグループの を指定 IPAddress します。

Note

IPv6 の場合、選択できるマルチキャスト アドレス範囲がいくつかあります。 IETF RFC 2375 を参照してください。

Note

特定のUdpClientローカル ポート (つまり、 または UdpClient(AddressFamily) コンストラクターを使用) なしで構築された をUdpClient()呼び出JoinMulticastGroupすことはできません。

こちらもご覧ください

適用対象

JoinMulticastGroup(Int32, IPAddress)

ソース:
UDPClient.cs
ソース:
UDPClient.cs
ソース:
UDPClient.cs

UdpClient をマルチキャスト グループに追加します。

public:
 void JoinMulticastGroup(int ifindex, System::Net::IPAddress ^ multicastAddr);
public void JoinMulticastGroup (int ifindex, System.Net.IPAddress multicastAddr);
member this.JoinMulticastGroup : int * System.Net.IPAddress -> unit
Public Sub JoinMulticastGroup (ifindex As Integer, multicastAddr As IPAddress)

パラメーター

ifindex
Int32

マルチキャスト グループを結合するローカル IP アドレスが関連付けられているインターフェイス インデックス。

multicastAddr
IPAddress

参加対象のグループのマルチキャスト IPAddress

例外

基になる Socket は閉じられています。

ソケットへのアクセス中にエラーが発生しました。

// Instantiate IPv6MulticastOption using another
// overloaded constructor.
IPv6MulticastOption^ ipv6MulticastOption2 = gcnew IPv6MulticastOption( group,interfaceIndex );

// Store the IPAdress multicast options.
group = ipv6MulticastOption2->Group;
interfaceIndex = ipv6MulticastOption2->InterfaceIndex;

// Display the IPv6MulticastOption2 properties.
Console::WriteLine( "IPv6MulticastOption::Group: [ {0} ]", group );
Console::WriteLine( "IPv6MulticastOption::InterfaceIndex: [ {0} ]", interfaceIndex );

// Join the specified multicast group using one of the
// JoinMulticastGroup overloaded methods.
clientOriginator->JoinMulticastGroup( (int)interfaceIndex, group );

// Instantiate IPv6MulticastOption using another
// overloaded constructor.
IPv6MulticastOption ipv6MulticastOption2 = new IPv6MulticastOption(group, interfaceIndex);

// Store the IPAdress multicast options.
group =  ipv6MulticastOption2.Group;
interfaceIndex = ipv6MulticastOption2.InterfaceIndex;

// Display the IPv6MulticastOption2 properties.
Console.WriteLine("IPv6MulticastOption.Group: [" + group  + "]");
Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");

// Join the specified multicast group using one of the
// JoinMulticastGroup overloaded methods.
clientOriginator.JoinMulticastGroup((int)interfaceIndex, group);
' Instantiate IPv6MulticastOption using another 
' overloaded constructor.
Dim ipv6MulticastOption2 As New IPv6MulticastOption(group, interfaceIndex)

' Store the IPAdress multicast options.
group = ipv6MulticastOption2.Group
interfaceIndex = ipv6MulticastOption2.InterfaceIndex

' Display the IPv6MulticastOption2 properties.
Console.WriteLine(("IPv6MulticastOption.Group: [" + group.ToString() + "]"))
Console.WriteLine(("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex.ToString() + "]"))

' Join the specified multicast group using one of the 
' JoinMulticastGroup overloaded methods.
clientOriginator.JoinMulticastGroup(Fix(interfaceIndex), group)

注釈

マルチキャスト グループに参加する前に、ソケットがポートまたはエンドポイントにバインドされていることを確認してください。 これを行うには、ポートまたはエンドポイントをパラメーターとして受け入れるコンストラクターのいずれかを呼び出します。

パラメーターは infindex 、同じリンク上のハードウェア インターフェイスを識別するために使用されます。

Note

選択できるマルチキャスト アドレス範囲がいくつかあります。 IETF RFC 2375 を参照してください。

Note

特定のUdpClientローカル ポート (つまり、 または UdpClient.UdpClient(AddressFamily) コンストラクターを使用) なしで構築された をUdpClient.UdpClient()呼び出JoinMulticastGroupすことはできません。

適用対象

JoinMulticastGroup(IPAddress, Int32)

ソース:
UDPClient.cs
ソース:
UDPClient.cs
ソース:
UDPClient.cs

指定された有効期間 (TTL: Time to Live) で UdpClient をマルチキャスト グループに追加します。

public:
 void JoinMulticastGroup(System::Net::IPAddress ^ multicastAddr, int timeToLive);
public void JoinMulticastGroup (System.Net.IPAddress multicastAddr, int timeToLive);
member this.JoinMulticastGroup : System.Net.IPAddress * int -> unit
Public Sub JoinMulticastGroup (multicastAddr As IPAddress, timeToLive As Integer)

パラメーター

multicastAddr
IPAddress

参加するマルチキャスト グループの IPAddress

timeToLive
Int32

ルーター ホップ数で計測した有効期間 (TTL)。

例外

提供される TTL の値が 0 から 255 ではありません。

基になる Socket は閉じられています。

ソケットへのアクセス中にエラーが発生しました。

multicastAddrnullです。

この IP アドレスは、ソケットのアドレッシング スキームを定義する AddressFamily 値と互換性がありません。

次の例では、マルチキャスト アドレスと TTL を表す数値の 2 つのパラメーターを指定して、マルチキャスト グループに参加する方法を示します。

UdpClient^ udpClient = gcnew UdpClient;
// Creates an IPAddress to use to join and drop the multicast group.
IPAddress^ multicastIpAddress = IPAddress::Parse( "239.255.255.255" );

try
{
   // The packet dies after 50 router hops.
   udpClient->JoinMulticastGroup( multicastIpAddress, 50 );
}
catch ( Exception^ e ) 
{
   Console::WriteLine( e->ToString() );
}
UdpClient udpClient = new UdpClient();
// Creates an IPAddress to use to join and drop the multicast group.
IPAddress multicastIpAddress = IPAddress.Parse("239.255.255.255");

try{
     // The packet dies after 50 router hops.
     udpClient.JoinMulticastGroup(multicastIpAddress, 50);
}
catch ( Exception e ){
    Console.WriteLine( e.ToString());
}
Dim udpClient As New UdpClient()
' Creates an IP address to use to join and drop the multicast group.
Dim multicastIpAddress As IPAddress = IPAddress.Parse("239.255.255.255")

Try
   ' The packet dies after 50 router hops.
   udpClient.JoinMulticastGroup(multicastIpAddress, 50)
Catch e As Exception
   Console.WriteLine(e.ToString())
End Try

注釈

メソッドは JoinMulticastGroup 、指定した を UdpClient 使用して マルチキャスト グループに をサブスクライブします IPAddress。 メソッドを JoinMulticastGroup 呼び出した後、基になる Socket は、マルチキャスト グループへのメンバーシップを要求するルーターにインターネット グループ管理プロトコル (IGMP) パケットを送信します。 マルチキャスト アドレス範囲は 224.0.0.0 から 239.255.255.255 です。 この範囲外のアドレスを指定した場合、または要求が行われるルーターがマルチキャストが有効になっていない場合は、 UdpClient がスロー SocketExceptionされます。 を受け取った場合は、 SocketExceptionを使用 SocketException.ErrorCode して特定のエラー コードを取得します。 このコードを取得したら、エラーの詳細な説明については 、Windows Sockets バージョン 2 API エラー コード のドキュメントを参照してください。 パラメーターは timeToLive 、破棄される前にマルチキャストされたデータグラムに対して許可されるルーター ホップの数を指定します。 UdpClientがマルチキャスト グループのメンバーとしてルーターと共に一覧表示されると、指定された IPAddressに送信されたマルチキャスト データグラムを受信できるようになります。

Note

マルチキャスト ポート番号を使用して を UdpClient 作成する必要があります。そうしないと、マルチキャストされたデータグラムを受信できなくなります。 メソッドを Connect 呼び出す前に メソッドを JoinMulticastGroup 呼び出さないでください。また、receive メソッドは機能しません。 データグラムをマルチキャスト IP アドレスに送信するために、マルチキャスト グループに属している必要はありません。

マルチキャスト グループに参加する前に、ソケットがポートまたはエンドポイントにバインドされていることを確認します。 これを行うには、パラメーターとしてポートまたはエンドポイントを受け入れるコンストラクターのいずれかを呼び出します。

マルチキャストされたデータグラムの受信を停止するには、 メソッドを DropMulticastGroup 呼び出し、取り消すグループの を指定 IPAddress します。

Note

特定のUdpClientローカル ポート (つまり、 または UdpClient(AddressFamily) コンストラクターを使用) なしで構築された をUdpClient()呼び出JoinMulticastGroupすことはできません。

こちらもご覧ください

適用対象

JoinMulticastGroup(IPAddress, IPAddress)

ソース:
UDPClient.cs
ソース:
UDPClient.cs
ソース:
UDPClient.cs

UdpClient をマルチキャスト グループに追加します。

public:
 void JoinMulticastGroup(System::Net::IPAddress ^ multicastAddr, System::Net::IPAddress ^ localAddress);
public void JoinMulticastGroup (System.Net.IPAddress multicastAddr, System.Net.IPAddress localAddress);
member this.JoinMulticastGroup : System.Net.IPAddress * System.Net.IPAddress -> unit
Public Sub JoinMulticastGroup (multicastAddr As IPAddress, localAddress As IPAddress)

パラメーター

multicastAddr
IPAddress

参加対象のグループのマルチキャスト IPAddress

localAddress
IPAddress

ローカル IPAddress

例外

基になる Socket は閉じられています。

ソケットへのアクセス中にエラーが発生しました。

次のコード例は、 メソッドの使用方法を JoinMulticastGroup 示しています。

// Subscribe to a multicast group.
static void DoJoinMulticastGroup( UdpClient^ u, String^ mcast, String^ local )
{
   array<IPAddress^>^ multicastAddress = Dns::GetHostAddresses( mcast );

   u->JoinMulticastGroup( multicastAddress[0] );
   Console::WriteLine(  "Joined multicast Address {0}", multicastAddress );
}
// Subscribe to a multicast group.
public static void DoJoinMulticastGroup(UdpClient u, string mcast)
{
    IPAddress[] multicastAddress = Dns.GetHostAddresses(mcast);

    u.JoinMulticastGroup(multicastAddress[0]);
    Console.WriteLine("Joined multicast Address {0}",
        multicastAddress[0]);
}

注釈

マルチキャスト グループに参加する前に、ソケットがポートまたはエンドポイントにバインドされていることを確認してください。 これを行うには、ポートまたはエンドポイントをパラメーターとして受け入れるコンストラクターのいずれかを呼び出します。

Note

選択できるマルチキャスト アドレス範囲がいくつかあります。 IETF RFC 2375 で確認できます。

Note

特定のUdpClientローカル ポート (つまり、 または UdpClient(AddressFamily) コンストラクターを使用) なしで構築された をUdpClient()呼び出JoinMulticastGroupすことはできません。

適用対象