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StylusDevice.Target Property

Definition

Gets the element that receives input.

public:
 virtual property System::Windows::IInputElement ^ Target { System::Windows::IInputElement ^ get(); };
public override System.Windows.IInputElement Target { get; }
member this.Target : System.Windows.IInputElement
Public Overrides ReadOnly Property Target As IInputElement

Property Value

The IInputElement object that receives input.

Examples

The following example demonstrates the Target property.

// See to what Target property is set
// First see if it's null
if (null == myStylusDevice.Target)
{
    textbox1.AppendText("Target: null\n");
}
else
{
    // Otherwise display the underlying type
    textbox1.AppendText("Target: " + myStylusDevice.Target.GetType().Name + "\n");
}
' See to what Target property is set
' First see if it's null
If IsNothing(myStylusDevice.Target) Then
    textbox1.AppendText("Target: null" + vbCrLf)
Else
    ' Otherwise display the underlying type
    textbox1.AppendText("Target (type): " + TypeName(myStylusDevice.Target) + vbCrLf)
End If

Applies to