GeometryModel3D.BackMaterial Property
Definition
Important
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Gets or sets the Material used to render the back of this GeometryModel3D.
public:
property System::Windows::Media::Media3D::Material ^ BackMaterial { System::Windows::Media::Media3D::Material ^ get(); void set(System::Windows::Media::Media3D::Material ^ value); };
public System.Windows.Media.Media3D.Material BackMaterial { get; set; }
member this.BackMaterial : System.Windows.Media.Media3D.Material with get, set
Public Property BackMaterial As Material
The Material applied to the back of the Model3D. The default value is null.
The back side of a mesh is determined by the triangle winding order. Ordinarily, back faces are not rendered unless the object is transformed or animated. Back faces are never rendered when BackMaterial is null
.
Item | Value |
---|---|
Identifier field | BackMaterialProperty |
Metadata properties set to true |
None |
Applies to
Product | Versions |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
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