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Exploring Graphics Concepts

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Graphics programming requires specialized knowledge of page flipping, animation, pixel addressing, color representation, video-related concepts, coordinate systems, matrices, and the way physical objects behave in the real world (physics).

You also need to know how to use Windows Embedded CE and DirectDraw, and how to apply this specialized knowledge to your graphics development.

A complete discussion of graphics concepts is beyond the scope of this documentation. The following topics provide a basic introduction to the complex graphics concepts you need to know to create the graphics applications using Windows Embedded CE and DirectDraw.

Even if you are an experienced graphics programmer, Microsoft recommends that you scan these topics for information specific to Windows Embedded CE, DirectDraw, and graphics programming.

In This Section

Device-Independent Bitmaps

Drawing Surfaces

Blitting

Page Flipping and Back Buffering

Bounding Rectangles