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Returns the name, in the specified language, of this FontFamily.
public:
System::String ^ GetName(int language);
public string GetName(int language);
member this.GetName : int -> string
Public Function GetName (language As Integer) As String
The language in which the name is returned.
A String that represents the name, in the specified language, of this FontFamily.
The following code example is designed for use with Windows Forms, and it requires PaintEventArgs e
, which is a parameter of the Paint event handler. The code performs the following actions:
Creates a FontFamily.
Gets the name of the font family.
Draws the name of the font family to the screen as text.
public:
void GetName_Example( PaintEventArgs^ e )
{
// Create a FontFamily object.
FontFamily^ myFontFamily = gcnew FontFamily( "Arial" );
// Get the name of myFontFamily.
String^ familyName = myFontFamily->GetName( 0 );
// Draw the name of the myFontFamily to the screen as a string.
e->Graphics->DrawString( String::Format( "The family name is {0}", familyName ),
gcnew System::Drawing::Font( myFontFamily,16 ), Brushes::Black, PointF(0,0) );
}
public void GetName_Example(PaintEventArgs e)
{
// Create a FontFamily object.
FontFamily myFontFamily = new FontFamily("Arial");
// Get the name of myFontFamily.
string familyName = myFontFamily.GetName(0);
// Draw the name of the myFontFamily to the screen as a string.
e.Graphics.DrawString(
"The family name is " + familyName,
new Font(myFontFamily, 16),
Brushes.Black,
new PointF(0, 0));
}
Public Sub GetName_Example(ByVal e As PaintEventArgs)
' Create a FontFamily object.
Dim myFontFamily As New FontFamily("Arial")
' Get the name of myFontFamily.
Dim familyName As String = myFontFamily.GetName(0)
' Draw the name of the myFontFamily to the screen as a string.
e.Graphics.DrawString("The family name is " & familyName, _
New Font(myFontFamily, 16), Brushes.Black, New PointF(0, 0))
End Sub
To indicate language neutral, you should specify 0 for the language
parameter. For a listing of the available languages and sublanguages, see the Winnt.h header file. If you have Visual Studio installed, this header file can typically be found relative to the Visual Studio installation directory at \VC\PlatformSDK\Include.
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