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MSDN Library
.NET Development
.NET Framework 3.5
Stopwatch Class
Stopwatch Methods
 GetTimestamp Method
This page is specific to
Microsoft Visual Studio 2008/.NET Framework 3.5

Other versions are also available for the following:
.NET Framework Class Library
Stopwatch..::.GetTimestamp Method

Updated: November 2007

Gets the current number of ticks in the timer mechanism.

Namespace:  System.Diagnostics
Assembly:  System (in System.dll)

Visual Basic (Declaration)
Public Shared Function GetTimestamp As Long
Visual Basic (Usage)
Dim returnValue As Long

returnValue = Stopwatch.GetTimestamp()
C#
public static long GetTimestamp()
Visual C++
public:
static long long GetTimestamp()
J#
public static long GetTimestamp()
JScript
public static function GetTimestamp() : long

Return Value

Type: System..::.Int64

A long integer representing the tick counter value of the underlying timer mechanism.

If the Stopwatch class uses a high-resolution performance counter, GetTimestamp returns the current value of that counter. If the Stopwatch class uses the system timer, GetTimestamp returns the current DateTime..::.Ticks property of the DateTime..::.Now instance.

The following example illustrates the use of the GetTimestamp method to update a performance counter.

Visual Basic
Imports System
Imports System.Collections
Imports System.Collections.Specialized
Imports System.Diagnostics
Imports System.Runtime.InteropServices
Imports Microsoft.VisualBasic

Public Class App

    Public Shared Sub Main()
        CollectSamples()
    End Sub

    Private Shared Sub CollectSamples()

        Dim categoryName As String = "ElapsedTimeSampleCategory"
        Dim counterName As String = "ElapsedTimeSample"

        If Not PerformanceCounterCategory.Exists(categoryName) Then

            Dim CCDC As New CounterCreationDataCollection()

            ' Add the counter.
            Dim ETimeData As New CounterCreationData()
            ETimeData.CounterType = PerformanceCounterType.ElapsedTime
            ETimeData.CounterName = counterName
            CCDC.Add(ETimeData)

            ' Create the category.
            PerformanceCounterCategory.Create(categoryName, _
               "Demonstrates ElapsedTime performance counter usage.", _
                   PerformanceCounterCategoryType.SingleInstance, CCDC)

        Else
            Console.WriteLine("Category exists - {0}", categoryName)
        End If

        ' Create the counter.
        Dim PC As PerformanceCounter
        PC = New PerformanceCounter(categoryName, counterName, False)

        ' Initialize the counter.
        PC.RawValue = Stopwatch.GetTimestamp()

        Dim Start As DateTime = DateTime.Now

        ' Loop for the samples.
        Dim j As Integer
        For j = 0 To 99
            ' Output the values.
            If j Mod 10 = 9 Then
                Console.WriteLine(("NextValue() = " _
                    + PC.NextValue().ToString()))
                Console.WriteLine(("Actual elapsed time = " _
                    + DateTime.Now.Subtract(Start).ToString()))
                OutputSample(PC.NextSample())
            End If

            ' Reset the counter every 20th iteration.
            If j Mod 20 = 0 Then
                PC.RawValue = Stopwatch.GetTimestamp()
                Start = DateTime.Now
            End If
            System.Threading.Thread.Sleep(50)
        Next j

        Console.WriteLine(("Elapsed time = " + _
              DateTime.Now.Subtract(Start).ToString()))
    End Sub


    Private Shared Sub OutputSample(ByVal s As CounterSample)
        Console.WriteLine(ControlChars.Lf + ControlChars.Cr + "+++++++")

        Console.WriteLine("Sample values - " + ControlChars.Cr _
              + ControlChars.Lf)
        Console.WriteLine(("   BaseValue        = " _
              + s.BaseValue.ToString()))
        Console.WriteLine(("   CounterFrequency = " + _
              s.CounterFrequency.ToString()))
        Console.WriteLine(("   CounterTimeStamp = " + _
              s.CounterTimeStamp.ToString()))
        Console.WriteLine(("   CounterType      = " + _
              s.CounterType.ToString()))
        Console.WriteLine(("   RawValue         = " + _
              s.RawValue.ToString()))
        Console.WriteLine(("   SystemFrequency  = " + _
              s.SystemFrequency.ToString()))
        Console.WriteLine(("   TimeStamp        = " + _
              s.TimeStamp.ToString()))
        Console.WriteLine(("   TimeStamp100nSec = " + _
              s.TimeStamp100nSec.ToString()))

        Console.WriteLine("+++++++")
    End Sub
End Class

C#
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Runtime.InteropServices;

public class App 
{

    public static void Main()
    {    
        CollectSamples();
    }


    public static void CollectSamples()
    {
        const String categoryName = "ElapsedTimeSampleCategory";
        const String counterName = "ElapsedTimeSample";

        // If the category does not exist, create the category and exit.
        // Performance counters should not be created and immediately used.
        // There is a latency time to enable the counters, they should be created
        // prior to executing the application that uses the counters.
        // Execute this sample a second time to use the category.
        if ( !PerformanceCounterCategory.Exists(categoryName) ) 
        {

            CounterCreationDataCollection CCDC = new CounterCreationDataCollection();

            // Add the counter.
            CounterCreationData ETimeData = new CounterCreationData();
            ETimeData.CounterType = PerformanceCounterType.ElapsedTime;
            ETimeData.CounterName = counterName;
            CCDC.Add(ETimeData);       
        
            // Create the category.
            PerformanceCounterCategory.Create(categoryName,
                    "Demonstrates ElapsedTime performance counter usage.",
                PerformanceCounterCategoryType.SingleInstance, CCDC);
            // Return, rerun the application to make use of the new counters.
            return;

        }
        else
        {
            Console.WriteLine("Category exists - {0}", categoryName);
        }        

        // Create the performance counter.
        PerformanceCounter PC = new PerformanceCounter(categoryName, 
                                                       counterName, 
                                                       false);
        // Initialize the counter.
        PC.RawValue = Stopwatch.GetTimestamp();

        DateTime Start = DateTime.Now;

        // Loop for the samples.
        for (int j = 0; j < 100; j++) 
        {
            // Output the values.
            if ((j % 10) == 9) 
            {
                Console.WriteLine("NextValue() = " + PC.NextValue().ToString());
                Console.WriteLine("Actual elapsed time = " + DateTime.Now.Subtract(Start).ToString());
                OutputSample(PC.NextSample());
            }

            // Reset the counter on every 20th iteration.
            if (j % 20 == 0)
            {
                PC.RawValue = Stopwatch.GetTimestamp();
                Start = DateTime.Now;
            }
            System.Threading.Thread.Sleep(50);
        }

        Console.WriteLine("Elapsed time = " + DateTime.Now.Subtract(Start).ToString());
    }

    
    private static void OutputSample(CounterSample s)
    {
        Console.WriteLine("\r\n+++++++++++");
        Console.WriteLine("Sample values - \r\n");
        Console.WriteLine("   BaseValue        = " + s.BaseValue);
        Console.WriteLine("   CounterFrequency = " + s.CounterFrequency);
        Console.WriteLine("   CounterTimeStamp = " + s.CounterTimeStamp);
        Console.WriteLine("   CounterType      = " + s.CounterType);
        Console.WriteLine("   RawValue         = " + s.RawValue);
        Console.WriteLine("   SystemFrequency  = " + s.SystemFrequency);
        Console.WriteLine("   TimeStamp        = " + s.TimeStamp);
        Console.WriteLine("   TimeStamp100nSec = " + s.TimeStamp100nSec);
        Console.WriteLine("++++++++++++++++++++++");
    }
}

Visual C++
#using <System.dll>

using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;
using namespace System::Diagnostics;
using namespace System::Runtime::InteropServices;

void OutputSample( CounterSample s )
{
   Console::WriteLine( "\r\n+++++++++++" );
   Console::WriteLine( "Sample values - \r\n" );
   Console::WriteLine( "   BaseValue        = {0}", s.BaseValue );
   Console::WriteLine( "   CounterFrequency = {0}", s.CounterFrequency );
   Console::WriteLine( "   CounterTimeStamp = {0}", s.CounterTimeStamp );
   Console::WriteLine( "   CounterType      = {0}", s.CounterType );
   Console::WriteLine( "   RawValue         = {0}", s.RawValue );
   Console::WriteLine( "   SystemFrequency  = {0}", s.SystemFrequency );
   Console::WriteLine( "   TimeStamp        = {0}", s.TimeStamp );
   Console::WriteLine( "   TimeStamp100nSec = {0}", s.TimeStamp100nSec );
   Console::WriteLine( "++++++++++++++++++++++" );
}

void CollectSamples()
{
   String^ categoryName = "ElapsedTimeSampleCategory";
   String^ counterName = "ElapsedTimeSample";

   // Create the performance counter category.
   if (  !PerformanceCounterCategory::Exists( categoryName ) )
   {
      CounterCreationDataCollection^ CCDC = gcnew CounterCreationDataCollection;

      // Add the counter.
      CounterCreationData^ ETimeData = gcnew CounterCreationData;
      ETimeData->CounterType = PerformanceCounterType::ElapsedTime;
      ETimeData->CounterName = counterName;
      CCDC->Add( ETimeData );

      // Create the category.
      PerformanceCounterCategory::Create( categoryName,
         "Demonstrates ElapsedTime performance counter usage.",
         CCDC );
   }
   else
   {
      Console::WriteLine( "Category exists - {0}", categoryName );
   }


   // Create the performance counter.
   PerformanceCounter^ PC = gcnew PerformanceCounter( categoryName,
                                                      counterName,
                                                      false );
   // Initialize the counter.
   PC->RawValue = Stopwatch::GetTimestamp();

   DateTime Start = DateTime::Now;

   // Loop for the samples.
   for ( int j = 0; j < 100; j++ )
   {
      // Output the values.
      if ( (j % 10) == 9 )
      {
         Console::WriteLine( "NextValue() = {0}", PC->NextValue() );
         Console::WriteLine( "Actual elapsed time = {0}", DateTime::Now.Subtract( Start ) );
         OutputSample( PC->NextSample() );
      }

      // Reset the counter on every 20th iteration.
      if ( j % 20 == 0 )
      {
         PC->RawValue = Stopwatch::GetTimestamp();
         Start = DateTime::Now;
      }
      System::Threading::Thread::Sleep( 50 );
   }

   Console::WriteLine( "Elapsed time = {0}", DateTime::Now.Subtract( Start ) );
}

int main()
{
   CollectSamples();
}

J#
import System.*;
import System.Collections.*;
import System.Collections.Specialized.*;
import System.Diagnostics.*;
import System.Runtime.InteropServices.*;

public class App
{
    public static void main(String[] args)
    {
        CollectSamples();
    } //main

    public static void CollectSamples()
    {
        final String categoryName = "ElapsedTimeSampleCategory";
        final String counterName = "ElapsedTimeSample";

        if (!(PerformanceCounterCategory.Exists(categoryName))) {
            CounterCreationDataCollection ccdc = 
                new CounterCreationDataCollection();
            // Add the counter.
            CounterCreationData eTimeData = new CounterCreationData();
            eTimeData.set_CounterType(PerformanceCounterType.ElapsedTime);
            eTimeData.set_CounterName(counterName);
            ccdc.Add(eTimeData);
            // Create the category.
            PerformanceCounterCategory.Create(categoryName, 
                "Demonstrates ElapsedTime performance counter usage.", ccdc);
        }
        else {
            Console.WriteLine("Category exists - {0}", categoryName);
        }
        // Create the performance counter.
        PerformanceCounter pc = new PerformanceCounter(categoryName,
            counterName, false);
        // Initialize the counter.
        pc.set_RawValue(Stopwatch.GetTimestamp());
        DateTime start = DateTime.get_Now();
        // Loop for the samples.
        for (int j = 0; j < 100; j++) {
            // Output the values.
            if (j % 10 == 9) {
                Console.WriteLine("NextValue() = " + ((Single)pc.NextValue()).
                    ToString());
                Console.WriteLine("Actual elapsed time = "
                    + DateTime.get_Now().Subtract(start).ToString());
                OutputSample(pc.NextSample());
            }
            // Reset the counter on every 20th iteration.
            if (j % 20 == 0) {
                pc.set_RawValue(Stopwatch.GetTimestamp());
                start = DateTime.get_Now();
            }
            System.Threading.Thread.Sleep(50);
        }
        Console.WriteLine("Elapsed time = " + DateTime.get_Now().
            Subtract(start).ToString());
    } //CollectSamples

    private static void OutputSample(CounterSample s)
    {
        Console.WriteLine("\r\n+++++++++++");
        Console.WriteLine("Sample values - \r\n");
        Console.WriteLine("   BaseValue        = " + s.get_BaseValue());
        Console.WriteLine("   CounterFrequency = " + s.get_CounterFrequency());
        Console.WriteLine("   CounterTimeStamp = " + s.get_CounterTimeStamp());
        Console.WriteLine("   CounterType      = " + s.get_CounterType());
        Console.WriteLine("   RawValue         = " + s.get_RawValue());
        Console.WriteLine("   SystemFrequency  = " + s.get_SystemFrequency());
        Console.WriteLine("   TimeStamp        = " + s.get_TimeStamp());
        Console.WriteLine("   TimeStamp100nSec = " + s.get_TimeStamp100nSec());
        Console.WriteLine("++++++++++++++++++++++");
    } //OutputSample
} //App

Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0

.NET Compact Framework

Supported in: 3.5

XNA Framework

Supported in: 2.0, 1.0
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