次の方法で共有


ObjectSelectorEditor.Selector.AddNode メソッド

定義

新しいツリー ノードをコレクションに追加します。

public:
 System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ AddNode(System::String ^ label, System::Object ^ value, System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode (string label, object value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode (string? label, object? value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode? parent);
member this.AddNode : string * obj * System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode -> System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode
Public Function AddNode (label As String, value As Object, parent As ObjectSelectorEditor.SelectorNode) As ObjectSelectorEditor.SelectorNode

パラメーター

label
String

ノードのラベル。

value
Object

ノードの値を表す Object

parent
ObjectSelectorEditor.SelectorNode

ノードの親。

戻り値

コレクションに追加する ObjectSelectorEditor.SelectorNode

適用対象