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SpeechRecognitionEngine.SetInputToDefaultAudioDevice Metodo

Definizione

Configura l'oggetto SpeechRecognitionEngine per ricevere l'input dal dispositivo audio predefinito.

public:
 void SetInputToDefaultAudioDevice();
public void SetInputToDefaultAudioDevice ();
member this.SetInputToDefaultAudioDevice : unit -> unit
Public Sub SetInputToDefaultAudioDevice ()

Esempio

Nell'esempio seguente viene illustrata parte di un'applicazione console che illustra il riconoscimento vocale di base. L'esempio usa l'output dal dispositivo audio predefinito, esegue più operazioni di riconoscimento asincrone e termina quando un utente pronuncia la frase "exit".

using System;  
using System.Globalization;  
using System.Speech.Recognition;  
using System.Threading;  

namespace DefaultInput  
{  
  class Program  
  {  
    // Indicate whether asynchronous recognition has finished.  
    static bool completed;  

    static void Main(string[] args)  
    {  
      using (SpeechRecognitionEngine recognizer =  
        new SpeechRecognitionEngine(new CultureInfo("en-US")))  
      {  

        // Create and load the exit grammar.  
        Grammar exitGrammar = new Grammar(new GrammarBuilder("exit"));  
        exitGrammar.Name = "Exit Grammar";  
        recognizer.LoadGrammar(exitGrammar);  

        // Create and load the dictation grammar.  
        Grammar dictation = new DictationGrammar();  
        dictation.Name = "Dictation Grammar";  
        recognizer.LoadGrammar(dictation);  

        // Attach event handlers to the recognizer.  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(  
            SpeechRecognizedHandler);  
        recognizer.RecognizeCompleted +=  
          new EventHandler<RecognizeCompletedEventArgs>(  
            RecognizeCompletedHandler);  

        // Assign input to the recognizer.  
        recognizer.SetInputToDefaultAudioDevice();  

        // Begin asynchronous recognition.  
        Console.WriteLine("Starting recognition...");  
        completed = false;  
        recognizer.RecognizeAsync(RecognizeMode.Multiple);  

        // Wait for recognition to finish.  
        while (!completed)  
        {  
          Thread.Sleep(333);  
        }  
        Console.WriteLine("Done.");  
      }  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    static void SpeechRecognizedHandler(  
      object sender, SpeechRecognizedEventArgs e)  
    {  
      Console.WriteLine("  Speech recognized:");  
      string grammarName = "<not available>";  
      if (e.Result.Grammar.Name != null &&  
        !e.Result.Grammar.Name.Equals(string.Empty))  
      {  
        grammarName = e.Result.Grammar.Name;  
      }  
      Console.WriteLine("    {0,-17} - {1}",  
        grammarName, e.Result.Text);  

      if (grammarName.Equals("Exit Grammar"))  
      {  
        ((SpeechRecognitionEngine)sender).RecognizeAsyncCancel();  
      }  
    }  

    static void RecognizeCompletedHandler(  
      object sender, RecognizeCompletedEventArgs e)  
    {  
      Console.WriteLine("  Recognition completed.");  
      completed = true;  
    }  
  }  
}  

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