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Mesh.Cylinder(Device,Single,Single,Single,Int32,Int32) Method (Microsoft.DirectX.Direct3D)

Uses a left-handed coordinate system to create a mesh that contains a cylinder.

Definition

Visual Basic Public Shared Function Cylinder( _
    ByVal device As Device, _
    ByVal radius1 As Single, _
    ByVal radius2 As Single, _
    ByVal length As Single, _
    ByVal slices As Integer, _
    ByVal stacks As Integer _
) As Mesh
C# public static Mesh Cylinder(
    Device device,
    float radius1,
    float radius2,
    float length,
    int slices,
    int stacks
);
C++ public:
static MeshCylinder(
    Devicedevice,
    float radius1,
    float radius2,
    float length,
    int slices,
    int stacks
);
JScript public static function Cylinder(
    device : Device,
    radius1 : float,
    radius2 : float,
    length : float,
    slices : int,
    stacks : int
) : Mesh;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device associated with the created cylinder mesh.
radius1 System.Single
Radius at the negative Z end. Value should be greater than or equal to 0.0f.
radius2 System.Single
Radius at the positive Z end. Value should be greater than or equal to 0.0f.
length System.Single
Length of the cylinder along the z-axis.
slices System.Int32
Number of slices around the main axis.
stacks System.Int32
Number of stacks along the main axis.

Return Value

Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the cylinder mesh.

Remarks

The created cylinder is centered at the origin, and its axis is aligned with the z-axis.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also