PatchMesh.LockAttributeBufferArray(LockFlags) Method (Microsoft.DirectX.Direct3D)
Locks the attribute buffer and obtains its memory.
Definition
Visual Basic Public Function LockAttributeBufferArray( _
ByVal flags As LockFlags _
) As Integer()C# public int[] LockAttributeBufferArray(
LockFlags flags
);C++ public:
array<int>^ LockAttributeBufferArray(
LockFlags flags
);JScript public function LockAttributeBufferArray(
flags : LockFlags
) : int[];
Parameters
flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.
Return Value
System.Int32[]
Returns the locked buffer in an array.
Remarks
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also