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PatchMesh.LockAttributeBufferArray(LockFlags) Method (Microsoft.DirectX.Direct3D)

Locks the attribute buffer and obtains its memory.

Definition

Visual Basic Public Function LockAttributeBufferArray( _
    ByVal flags As LockFlags _
) As Integer()
C# public int[] LockAttributeBufferArray(
    LockFlags flags
);
C++ public:
array<int>^ LockAttributeBufferArray(
    LockFlags flags
);
JScript public function LockAttributeBufferArray(
    flags : LockFlags
) : int[];

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.

Return Value

System.Int32[]
Returns the locked buffer in an array.

Remarks

The attribute buffer is usually locked, written to, and then unlocked for reading.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also