PatchMesh.LockAttributeBuffer(LockFlags) Method (Microsoft.DirectX.Direct3D)
Locks the attribute buffer and obtains its memory.
Definition
Visual Basic Public Function LockAttributeBuffer( _
ByVal flags As LockFlags _
) As GraphicsStreamC# public GraphicsStream LockAttributeBuffer(
LockFlags flags
);C++ public:
GraphicsStream^ LockAttributeBuffer(
LockFlags flags
);JScript public function LockAttributeBuffer(
flags : LockFlags
) : GraphicsStream;
Parameters
flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSysLock, and ReadOnly.
Return Value
Microsoft.DirectX.GraphicsStream
Returns the locked buffer as a GraphicsStream object.
Remarks
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also