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PatchMesh.LockAttributeBuffer(LockFlags) Method (Microsoft.DirectX.Direct3D)

Locks the attribute buffer and obtains its memory.

Definition

Visual Basic Public Function LockAttributeBuffer( _
    ByVal flags As LockFlags _
) As GraphicsStream
C# public GraphicsStream LockAttributeBuffer(
    LockFlags flags
);
C++ public:
GraphicsStreamLockAttributeBuffer(
    LockFlags flags
);
JScript public function LockAttributeBuffer(
    flags : LockFlags
) : GraphicsStream;

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSysLock, and ReadOnly.

Return Value

Microsoft.DirectX.GraphicsStream
Returns the locked buffer as a GraphicsStream object.

Remarks

The attribute buffer is usually locked, written to, and then unlocked for reading.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also