PatchMesh.Clone Method ()
Creates a new patch mesh with the specified vertex declaration.
Overload List
public PatchMesh Clone(MeshFlags, GraphicsStream); public PatchMesh Clone(MeshFlags, VertexElement[]);
Remarks
The PatchMesh.Clone method converts the vertex buffer to the new vertex declaration. Entries in the vertex declaration that are new to the original mesh are set to 0. If the current mesh has adjacency, the new mesh will have it also.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.