DeclarationType Enumeration (Microsoft.DirectX.Direct3D)

Defines declaration types for a vertex declaration.

Definition

Visual Basic Public Enum DeclarationType
C# public enum DeclarationType
C++ public enum class DeclarationType
JScript public enum DeclarationType

Members

Member Value Description
Float16Four 16 Four 16-bit floating-point values expanded to (value, value, value, value). This type is valid for vertex shader version 2.0 or higher.
Float16Two 15 Two 16-bit floating-point values expanded to (value, value, 0, 1). This type is valid for vertex shader version 2.0 or higher.
Dec3N 14 3-D signed 10 10 10 format, normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1).
UDec3 13 3-D unsigned 10 10 10 format, expanded to (value, value, value, 1).
UShort4N 12 Normalized 4-D unsigned short, expanded to (First byte/65535.0, second byte/65535.0, third byte/65535.0, fourth byte/65535.0). This type is valid for vertex shader version 2.0 or higher.
UShort2N 11 Normalized, 2-D unsigned short, expanded to (First byte/65535.0, second byte/65535.0, 0, 1). This type is valid for vertex shader version 2.0 or higher.
Short4N 10 Normalized, 4-D signed short, expanded to (First byte/32767.0, second byte/32767.0, third byte/32767.0, fourth byte/32767.0). This type is valid for vertex shader version 2.0 or higher.
Short2N 9 Normalized, 2-D signed short, expanded to (First byte/32767.0, second byte/32767.0, 0, 1). This type is valid for vertex shader version 2.0 or higher.
Ubyte4N 8 Each of 4 bytes is normalized by dividing to 255.0. This type is valid for vertex shader version 2.0 or higher.
Short4 7 4-D signed short, expanded to (value, value, value, value).
Short2 6 2-D signed short, expanded to (value, value, 0, 1).
Ubyte4 5 4-D unsigned byte.
Float4 3 4-D float, expanded to (float, float, float, float).
Float3 2 3-D float, expanded to (float, float, float, 1).
Float2 1 2-D float, expanded to (float, float, 0, 1).
Float1 0 1-D float, expanded to (float, 0, 0, 1).
Unused 17 Type field in the declaration is unused. This is designed for use with UV and LookUpPresampled.
Color 4 4-D packed unsigned bytes, mapped to 0 to 1 range. Input is in Int32Leave Site format (ARGB) expanded to (R, G, B, A).

Remarks

Vertex data is declared with an array of VertexElement structures. Each element in the array contains a vertex declaration method. These values can be passed into the constructor or to the DeclarationMethod property.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492