MeshOptions.DoNotClip Property (Microsoft.DirectX.Direct3D)
Specifies whether Usage.DoNotClip should be used for vertex and index buffers.
Definition
Visual Basic Public ReadOnly Property DoNotClip As Boolean C# public bool DoNotClip { get; } C++ public:
property bool DoNotClip {
bool get();
}JScript public function get DoNotClip() : boolean
Property Value
System.Boolean
Value that is true if Usage.DoNotClip should be used, or false if it should not.This property is read-only.