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MeshOptions.DoNotClip Property (Microsoft.DirectX.Direct3D)

Specifies whether Usage.DoNotClip should be used for vertex and index buffers.

Definition

Visual Basic Public ReadOnly Property DoNotClip As Boolean
C# public bool DoNotClip { get; }
C++ public:
property bool DoNotClip {
        bool get();
}
JScript public function get DoNotClip() : boolean

Property Value

System.Boolean
Value that is true if Usage.DoNotClip should be used, or false if it should not.

This property is read-only.