PrtSplitMeshClusterData Structure (Microsoft.DirectX.Direct3D)

Contains precomputed radiance transfer (PRT) split mesh cluster data.

Definition

Visual Basic Public Structure PrtSplitMeshClusterData
C# public struct PrtSplitMeshClusterData 
C++ public value class PrtSplitMeshClusterData sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
PrtSplitMeshClusterData Initializes a new instance of the PrtSplitMeshClusterData structure.

Properties

Property Description
ClusterLength Retrieves or sets the number of clusters in this supercluster.
ClusterStart Retrieves or sets the initial index into cluster array.
FaceLength Retrieves or sets the number of faces in this supercluster.
FaceStart Retrieves or sets the initial index into face array.
VertexLength Retrieves or sets the number of vertices in this supercluster.
VertexStart Retrieves or sets the initial vertex into remapped vertex array.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492