ShaderDebugInformation Structure (Microsoft.DirectX.Direct3D)
Contains shader debug information.
Definition
Visual Basic Public Structure ShaderDebugInformation C# public struct ShaderDebugInformation C++ public value class ShaderDebugInformation sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description ShaderDebugInformation Initializes a new instance of the ShaderDebugInformation class. ToString Obtains a string representation of the current instance. Properties
Property Description Creator Retrieves or sets the offset to the shader creator information. EntryPointName Retrieves or sets the offset to the entry-point name. FileInformation Retrieves or sets the offset to the shader file information. Files Retrieves or sets the number of source files. InstructionInformation Retrieves or sets the offset, in bytes, from the start of the structure to the instructions. Instructions Retrieves or sets the number of instructions. Size Retrieves or sets the size, in bytes, of the debug information structure. SourceCode Retrieves or sets the offset, in bytes, from the start of the structure to the source code. VariableInformation Retrieves or sets the offset, in bytes, from the start of the structure to the variable information. Variables Retrieves or sets the number of variables.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492