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IDirect3DMobileDevice::SetTransform (Windows CE 5.0)

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This method is used to define the properties of a transformation matrix.

HRESULT SetTransform(  D3DMTRANSFORMSTATETYPE State,  CONST D3DMMATRIX* pMatrix,  D3DMFORMAT Format);

Parameters

  • State
    [in] A D3DMTRANSFORMSTATETYPE value that identifies the type of transformation matrix.
  • pMatrix
    [in] A pointer to a D3DMMATRIX structure that contains the data for the matrix.
  • Format
    [in] A D3DMFORMAT value that identifies the numerical format of the data in the matrix. This value can only be D3DMFMT_D3DMVALUE_FLOAT or D3DMFMT_D3DMVALUE_FIXED.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice | D3DMTRANSFORMSTATETYPE | D3DMMATRIX | D3DMFORMAT

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