Direct3D Mobile Structures
The following table shows the structures for Microsoft® Direct3D® Mobile.
Structure | PPC | SP | Description |
---|---|---|---|
D3DMADAPTER_IDENTIFIER | X | X | Contains information identifying the adapter. |
D3DMCAPS | X | X | Describes of the specific capabilities supported by a device driver. |
D3DMCLIPSTATUS | X | X | Describes how primitives are affected by the clipping planes. |
D3DMCOLORVALUE | X | X | Describes color values. |
D3DMDEVICE_CREATION_PARAMETERS | X | X | Describes the creation parameters for a device. |
D3DMDISPLAYMODE | X | X | Describes the display mode. |
D3DMINDEXBUFFER_DESC | X | X | Describes an index buffer. |
D3DMLIGHT | X | X | Describes lights in Direct3D Mobile. |
D3DMLOCKED_RECT | X | X | Describes a locked rectangular region. |
D3DMMATERIAL | X | X | Describes the current material. |
D3DMMATRIX | X | X | Describes a matrix. |
D3DMPRESENT_PARAMETERS | X | X | Describes the properties of a swap chain. |
D3DMSURFACE_DESC | X | X | Describes a surface. |
D3DMVECTOR | X | X | Defines a vector. |
D3DMVERTEXBUFFER_DESC | X | X | Describe a vertex buffer. |
D3DMVIEWPORT | X | X | Describes the area of the render target, the viewport, that will be rasterized to. |
See Also
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