Direct3D Mobile Structures

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The following table shows the structures for Microsoft® Direct3D® Mobile.

Structure PPC SP Description
D3DMADAPTER_IDENTIFIER X X Contains information identifying the adapter.
D3DMCAPS X X Describes of the specific capabilities supported by a device driver.
D3DMCLIPSTATUS X X Describes how primitives are affected by the clipping planes.
D3DMCOLORVALUE X X Describes color values.
D3DMDEVICE_CREATION_PARAMETERS X X Describes the creation parameters for a device.
D3DMDISPLAYMODE X X Describes the display mode.
D3DMINDEXBUFFER_DESC X X Describes an index buffer.
D3DMLIGHT X X Describes lights in Direct3D Mobile.
D3DMLOCKED_RECT X X Describes a locked rectangular region.
D3DMMATERIAL X X Describes the current material.
D3DMMATRIX X X Describes a matrix.
D3DMPRESENT_PARAMETERS X X Describes the properties of a swap chain.
D3DMSURFACE_DESC X X Describes a surface.
D3DMVECTOR X X Defines a vector.
D3DMVERTEXBUFFER_DESC X X Describe a vertex buffer.
D3DMVIEWPORT X X Describes the area of the render target, the viewport, that will be rasterized to.

See Also

Direct3D Mobile Reference

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