Direct3D Mobile Interfaces
The following table shows the interfaces for Microsoft® Direct3D® Mobile.
Interface | PPC | SP | Description |
---|---|---|---|
IDirect3DMobile | X | X | Used to manipulate the main Direct3D Mobile object and set up the Direct3D Mobile environment. |
IDirect3DMobileBaseTexture | X | X | Used as a base interface for working with texture map objects. |
IDirect3DMobileDevice | X | X | Used to manipulate the Direct3D Mobile Device object. This corresponds directly to interacting with the display driver. |
IDirect3DMobileIndexBuffer | X | X | The primary interface for working with index buffers. |
IDirect3DMobileResource | X | X | The base interface for working with resource objects such as texture maps, vertex buffers, and index buffers. |
IDirect3DMobileSurface | X | X | Used to work with any object that has a height, width, pixel format, and a buffer associated with it, such as front and back buffers, the depth buffer, and individual texture map levels. |
IDirect3DMobileSwapChain | X | X | Used to manipulate swap chains that are outside of the primary swap chain that is implicitly created when the Direct3D Mobile device is created. |
IDirect3DMobileTexture | X | X | The primary interface for working with texture map objects in Direct3D Mobile. |
IDirect3DMobileVertexBuffer | X | X | The primary interface for working with vertex buffers. |
See Also
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