Direct3D Mobile Interfaces

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The following table shows the interfaces for Microsoft® Direct3D® Mobile.

Interface PPC SP Description
IDirect3DMobile X X Used to manipulate the main Direct3D Mobile object and set up the Direct3D Mobile environment.
IDirect3DMobileBaseTexture X X Used as a base interface for working with texture map objects.
IDirect3DMobileDevice X X Used to manipulate the Direct3D Mobile Device object. This corresponds directly to interacting with the display driver.
IDirect3DMobileIndexBuffer X X The primary interface for working with index buffers.
IDirect3DMobileResource X X The base interface for working with resource objects such as texture maps, vertex buffers, and index buffers.
IDirect3DMobileSurface X X Used to work with any object that has a height, width, pixel format, and a buffer associated with it, such as front and back buffers, the depth buffer, and individual texture map levels.
IDirect3DMobileSwapChain X X Used to manipulate swap chains that are outside of the primary swap chain that is implicitly created when the Direct3D Mobile device is created.
IDirect3DMobileTexture X X The primary interface for working with texture map objects in Direct3D Mobile.
IDirect3DMobileVertexBuffer X X The primary interface for working with vertex buffers.

See Also

Direct3D Mobile Reference

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