GXSetViewport

Send Feedback

The GXSetViewport function defines a GAPI view port. On nonstandard display devices, this function allows you to define the screen region that is affected by the bit block transfer. On standard display devices, this code has no effect.

Note   GAPI is deprecated. Use DirectDraw and Direct3D Mobile APIs instead.

Syntax

GXDLL_API int GXSetViewport (
DWORD dwTop,
DWORD dwHeight,
DWORD dwReserved1,
DWORD dwReserved2 
);

Parameters

  • dwTop
    Screen position of the top of the viewport.
  • dwHeight
    Height of the viewport.
  • dwReserved1
    Reserved; must be 0.
  • dwReserved2
    Reserved; must be 0.

Return Values

Success = 1.

Failure = 0. Use GetLastError to get extended error info.

Remarks

This is not a clipper.

Requirements

Pocket PC: Pocket PC 2000 and later
Smartphone: Smartphone 2002 and later
OS Versions: Windows CE 3.0 and later
Header: gx.h
Library: gx.lib

See Also

GAPI Functions | GXIsDisplayDRAMBuffer | Windows Mobile Game Programming

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.