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Accessibility and Ergonomic Guidelines

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To create an accessible user interface, apply the following guidelines:

  • Avoid using fixed font sizes and small font sizes.
  • Enable accessibility options such as font size and idle time settings.
  • Ensure that the user interface elements are clearly visible in low light.
  • Ensure effective and easy-to-read color combinations.
  • Group related objects on the screen.
  • Ensure that the user interface is predictable. For example on a Windows Mobile-based Smartphone, pressing the HOME hardware button should always display the Home screen.
  • For Windows Mobile-based Pocket PCs, ensure that the tap region and size of the user interface element are ergonomic.

On Windows Mobile-based Pocket PCs, the size of the user interface elements should be optimized for a touch screen. The following table lists the optimal sizes for user interface elements on a .24 dot pitch display, depending on whether a stylus or finger is used to interact with user interface elements.

Method of interaction User interface element size
Stylus 5.04mm or 21 x 21 pixels
Finger 9.12mm or 38 x 38 pixels

Note   A user might have difficulty accurately interacting with user interface elements, due to a disparity between the location of a target on the touch screen and the location of the underlying pixels when the display is viewed at an angle.

On Windows Mobile-based Smartphones, consider the following ergonomic guidelines when you design an application user interface:

  • Use the same soft key for similar menus and commands.
  • Use the same soft key for sequential commands.

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