GXEndDraw
The GXEndDraw function is called when a display drawing cycle is finished.
Syntax
GXDLL_API int GXEndDraw ();
Parameters
None.
Return Values
Returns 1 if the call was successful; returns 0 if there was an error. Call GetLastError to retrieve extended error information.
Requirements
Pocket PC: Windows Mobile 2000 and later
OS Versions: Windows CE 3.0 and later
Header: gx.h
Library: gx.lib
See Also
Windows Mobile Game Programming
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