Reconnecting Pins

 
Microsoft DirectShow 9.0

Reconnecting Pins

During a pin connection, a filter can disconnect and reconnect one of its other pins, as follows:

  1. The filter calls IPin::QueryAccept on the other filter's pin, and specifies the new media type.
  2. If QueryAccept returns S_OK, the filter calls IFilterGraph2::ReconnectEx to reconnect the pins.

The following are some examples of when a filter might need to reconnect pins:

  • Tee filters. A tee filter splits an input stream into multiple outputs without changing the data in the stream. A tee filter can accept a range of media types, but the types must match across all pin connections. Therefore, when the input pin connects, the filter might need to renegotiate any existing connections on the output pins, and vice versa. For an example, see the InfTee Filter Sample.
  • Trans-in-place filters. A trans-in-place filter modifies the input data in the original buffer instead of copying the data to a separate output buffer. A trans-in-place filter must use the same allocator for both the upstream and the downstream connections. The first pin to connect (input or output) negotiates an allocator in the usual way. When the other pin connects, however, the first allocator might not be acceptable.  In that case, the second pin chooses a different allocator, and the first pin reconnects using the new allocator. For an example implementation, see the CTransInPlaceFilter class.

In the ReconnectEx method, the Filter Graph Manager asynchronously disconnects and reconnects the pins. The filter must not attempt the reconnection unless QueryAccept returns S_OK. Otherwise, the pin will be left disconnected, causing graph errors. Also, the filter should request the reconnection from inside the IPin::Connect method, on the same thread. If the Connect method returns on one thread, while another thread makes the reconnection request, the Filter Graph Manager might run the graph before it makes the reconnection, causing graph errors.