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Sets a 32-bit variable to the specified value as an atomic operation.
To operate on a pointer variable, use the InterlockedExchangePointer function.
To operate on a 16-bit variable, use the InterlockedExchange16 function.
To operate on a 64-bit variable, use the InterlockedExchange64 function.
LONG InterlockedExchange(
[in, out] LONG volatile *Target,
[in] LONG Value
);
[in, out] Target
A pointer to the value to be exchanged. The function sets this variable to Value, and returns its prior value.
[in] Value
The value to be exchanged with the value pointed to by Target.
The function returns the initial value of the Target parameter.
The interlocked functions provide a simple mechanism for synchronizing access to a variable that is shared by multiple threads. This function is atomic with respect to calls to other interlocked functions.
This function is implemented using a compiler intrinsic where possible. For more information, see the WinBase.h header file and _InterlockedExchange.
This function generates a full memory barrier (or fence) to ensure that memory operations are completed in order.
Itanium-based systems: For performance-critical applications, use InterlockedExchangeAcquire instead.
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2003 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | winnt.h (include Windows.h) |
Library | Kernel32.lib |
DLL | Kernel32.dll |
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Events
May 19, 6 PM - May 23, 12 AM
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