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The glInitNames function initializes the name stack.
void glInitNames(
void);
The glInitNames function causes the name stack to be initialized to its default empty state. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored.
The following functions retrieve information related to glInitNames:
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
The following is the error code and its condition.
Error code | Condition |
---|---|
GL_INVALID_OPERATION | glInitNames was called between a call to glBegin and the corresponding call to glEnd. |
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
glBegin, glEnd, glLoadName, glPushName, glRenderMode, glSelectBuffer
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