Ask Learn
Preview
Please sign in to use this experience.
Sign inThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
These functions set the current color index.
glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv,
glIndexiv, glIndexsv
void glIndexd(
GLdouble c);void glIndexf( GLfloat c);void glIndexi( GLint c);void glIndexs( GLshort c);
void glIndexdv(
const GLdouble *c);void glIndexfv( const GLfloat *c);void glIndexiv( const GLint *c);void glIndexsv( const GLshort *c);
The glIndex function updates the current (single-valued) color index. It takes one argument: the new value for the current color index.
The current index is stored as a floating-point value. Integer values are converted directly to floating-point values, with no special mapping.
Index values outside the representable range of the color-index buffer are not clamped. However, before an index is dithered (if enabled) and written to the framebuffer, it is converted to fixed-point format. Any bits in the integer portion of the resulting fixed-point value that do not correspond to bits in the framebuffer are masked out.
The current index can be updated at any time. In particular, glIndex can be called between a call to glBegin and the corresponding call to glEnd.
The following function retrieves information related to glIndex:
glGet with argument GL_CURRENT_INDEX
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
Please sign in to use this experience.
Sign in