Ask Learn
Preview
Please sign in to use this experience.
Sign inThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The glReadBuffer function selects a color buffer source for pixels.
void glReadBuffer(
GLenum mode);
The glReadBuffer function specifies a color buffer as the source for subsequent glReadPixels and glCopyPixels commands. The mode parameter accepts one of twelve or more predefined values. (GL_AUX0 through GL_AUX3 are always defined.) In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front-left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front-right buffer, and GL_BACK_LEFT and GL_BACK name the back-left buffer.
Nonstereo double-buffered configurations have only a front-left and a back-left buffer. Single-buffered configurations have a front-left and a front-right buffer if stereo, and only a front-left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.
By default, mode is GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations.
The following function retrieves information related to glReadBuffer:
glGet with argument GL_READ_BUFFER
The following are the error codes generated and their conditions.
Error code | Condition |
---|---|
GL_INVALID_ENUM | mode was not one of the twelve (or more) accepted values. |
GL_INVALID_OPERATION | mode specified a buffer that does not exist. |
GL_INVALID_OPERATION | glReadBuffer was called between a call to glBegin and the corresponding call to glEnd. |
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
Please sign in to use this experience.
Sign in