glPushAttrib, glPopAttrib

The glPushAttrib and glPopAttrib functions push and pop the attribute stack.

void glPushAttrib(
  GLbitfield mask);

Parameters

  • mask
    A mask that indicates which attributes to save. The symbolic mask constants and their associated OpenGL state are as follows (the indented paragraphs list which attributes are saved):
    • GL_ACCUM_BUFFER_BIT
      Accumulation buffer clear value

    • GL_COLOR_BUFFER_BIT
      GL_ALPHA_TEST enable bit

      Alpha test function and reference value

      GL_BLEND enable bit

      Blending source and destination functions

      GL_DITHER enable bit

      GL_DRAW_BUFFER setting

      GL_LOGIC_OP enable bit

      Logic op function

      Color-mode and index-mode clear values

      Color-mode and index-mode writemasks

    • GL_CURRENT_BIT
      Current RGBA color

      Current color index

      Current normal vector

      Current texture coordinates

      Current raster position

      GL_CURRENT_RASTER_POSITION_VALID flag

      RGBA color associated with current raster position

      Color index associated with current raster position

      Texture coordinates associated with current raster position

      GL_EDGE_FLAG flag

    • GL_DEPTH_BUFFER_BIT
      GL_DEPTH_TEST enable bit

      Depth buffer test function

      Depth buffer clear value

      GL_DEPTH_WRITEMASK enable bit

    • GL_ENABLE_BIT
      GL_ALPHA_TEST flag

      GL_AUTO_NORMAL flag

      GL_BLEND flag

      Enable bits for the user-definable clipping planes

      GL_COLOR_MATERIAL

      GL_CULL_FACE flag

      GL_DEPTH_TEST flag

      GL_DITHER flag

      GL_FOG flag

      GL_LIGHTi where 0 <= i < GL_MAX_LIGHTS

      GL_LIGHTING flag

      GL_LINE_SMOOTH flag

      GL_LINE_STIPPLE flag

      GL_COLOR_LOGIC_OP flag

      GL_INDEX_LOGIC_OP flag

      GL_MAP1_x where x is a map type

      GL_MAP2_x where x is a map type

      GL_NORMALIZE flag

      GL_POINT_SMOOTH flag

      GL_POLYGON_OFFSET_LINE flag

      GL_POLYGON_OFFSET_FILL flag

      GL_POLYGON_OFFSET_POINT flag

      GL_POLYGON_SMOOTH flag

      GL_POLYGON_STIPPLE flag

      GL_SCISSOR_TEST flag

      GL_STENCIL_TEST flag

      GL_TEXTURE_1D flag

      GL_TEXTURE_2D flag

      Flags GL_TEXTURE_GEN**_**x where x is S, T, R, or Q

    • GL_EVAL_BIT
      GL_MAP1**_**x enable bits, where x is a map type

      GL_MAP2**_**x enable bits, where x is a map type

      1-D grid endpoints and divisions

      2-D grid endpoints and divisions

      GL_AUTO_NORMAL enable bit

    • GL_FOG_BIT
      GL_FOG enable flag

      Fog color

      Fog density

      Linear fog start

      Linear fog end

      Fog index

      GL_FOG_MODE value

    • GL_HINT_BIT
      GL_PERSPECTIVE_CORRECTION_HINT setting

      GL_POINT_SMOOTH_HINT setting

      GL_LINE_SMOOTH_HINT setting

      GL_POLYGON_SMOOTH_HINT setting

      GL_FOG_HINT setting

    • GL_LIGHTING_BIT
      GL_COLOR_MATERIAL enable bit

      GL_COLOR_MATERIAL_FACE value

      Color material parameters that are tracking the current color

      Ambient scene color

      GL_LIGHT_MODEL_LOCAL_VIEWER value

      GL_LIGHT_MODEL_TWO_SIDE setting

      GL_LIGHTING enable bit

      Enable bit for each light

      Ambient, diffuse, and specular intensity for each light

      Direction, position, exponent, and cutoff angle for each light

      Constant, linear, and quadratic attenuation factors for each light

      Ambient, diffuse, specular, and emissive color for each material

      Ambient, diffuse, and specular color indexes for each material

      Specular exponent for each material

      GL_SHADE_MODEL setting

    • GL_LINE_BIT
      GL_LINE_SMOOTH flag

      GL_LINE_STIPPLE enable bit

      Line stipple pattern and repeat counter

      Line width

    • GL_LIST_BIT
      GL_LIST_BASE setting

    • GL_PIXEL_MODE_BIT
      GL_RED_BIAS and GL_RED_SCALE settings

      GL_GREEN_BIAS and GL_GREEN_SCALE values

      GL_BLUE_BIAS and GL_BLUE_SCALE

      GL_ALPHA_BIAS and GL_ALPHA_SCALE

      GL_DEPTH_BIAS and GL_DEPTH_SCALE

      GL_INDEX_OFFSET and GL_INDEX_SHIFT values

      GL_MAP_COLOR and GL_MAP_STENCIL flags

      GL_ZOOM_X and GL_ZOOM_Y factors

      GL_READ_BUFFER setting

    • GL_POINT_BIT
      GL_POINT_SMOOTH flag

      Point size

    • GL_POLYGON_BIT
      GL_CULL_FACE enable bit

      GL_CULL_FACE_MODE value

      GL_FRONT_FACE indicator

      GL_POLYGON_MODE setting

      GL_POLYGON_SMOOTH flag

      GL_POLYGON_STIPPLE enable bit

      GL_POLYGON_OFFSET_FILL flag

      GL_POLYGON_OFFSET_LINE flag

      GL_POLYGON_OFFSET_POINT flag

      GL_POLYGON_OFFSET_FACTOR

      GL_POLYGON_OFFSET_UNITS

    • GL_POLYGON_STIPPLE_BIT
      Polygon stipple image

    • GL_SCISSOR_BIT
      GL_SCISSOR_TEST flag

      Scissor box

    • GL_STENCIL_BUFFER_BIT
      GL_STENCIL_TEST enable bit

      Stencil function and reference value

      Stencil value mask

      Stencil fail, pass, and depth buffer pass actions

      Stencil buffer clear value

      Stencil buffer writemask

    • GL_TEXTURE_BIT
      Enable bits for the four texture coordinates

      Border color for each texture image

      Minification function for each texture image

      Magnification function for each texture image

      Texture coordinates and wrap mode for each texture image

      Color and mode for each texture environment

      Enable bits GL_TEXTURE_GEN**_**x; x is S, T, R, and Q

      GL_TEXTURE_GEN_MODE setting for S, T, R, and Q

      glTexGen plane equations for S, T, R, and Q

    • GL_TRANSFORM_BIT
      Coefficients of the six clipping planes

      Enable bits for the user-definable clipping planes

      GL_MATRIX_MODE value

      GL_NORMALIZE flag

    • GL_VIEWPORT_BIT
      Depth range (near and far)

      Viewport origin and extent

void glPopAttrib(
 void);

Remarks

The glPushAttrib function takes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask. The mask parameter is typically constructed by ORing several of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save all stackable states.

The glPopAttrib function restores the values of the state variables saved with the last glPushAttrib command. Those not saved are left unchanged.

It is an error to push attributes onto a full stack, or to pop attributes off an empty stack. In either case, the error flag is set and no other change is made to the OpenGL state.

Initially, the attribute stack is empty.

Not all values for the OpenGL state can be saved on the attribute stack. For example, pixel pack and unpack state, render mode state, and select and feedback state cannot be saved.

The depth of the attribute stack depends on the implementation, but it must be at least 16.

The following functions retrieve information related to glPushAttrib and glPopAttrib:

glGet with argument GL_ATTRIB_STACK_DEPTH

glGet with argument GL_MAX_ATTRIB_STACK_DEPTH

Error Codes

The following are the error codes generated and their conditions.

Error code Condition
GL_STACK_OVERFLOW glPushAttrib was called while the attribute stack was full.
GL_STACK_UNDERFLOW glPopAttrib was called while the attribute stack was empty.
GL_INVALID_OPERATION glPushAttrib was called between a call to glBegin and the corresponding call to glEnd.

Requirements

**  Windows NT/2000:** Requires Windows NT 3.5 or later.
**  Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
**  Header:** Declared in Gl.h.
**  Library:** Use Opengl32.lib.

See Also

glBegin, glEnd, glGet, glGetClipPlane, glGetError, glGetLight, glGetMap, glGetMaterial, glGetPixelMap, glGetPolygonStipple, glGetString, glGetTexEnv, glGetTexGen, glGetTexImage, glGetTexLevelParameter, glGetTexParameter, glIsEnabled