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The glEnableClientState and glDisableClientState functions enable and disable arrays respectively.
void glEnableClientState(
GLenum array );void glDisableClientState( GLenum array );
Value | Meaning |
---|---|
GL_COLOR_ARRAY | If enabled, use color arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glColorPointer. |
GL_EDGE_FLAG_ARRAY | If enabled, use edge flag arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glEdgeFlagPointer. |
GL_INDEX_ARRAY | If enabled, use index arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glIndexPointer. |
GL_NORMAL_ARRAY | If enabled, use normal arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glNormalPointer. |
GL_TEXTURE_COORD_ARRAY | If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glTexCoordPointer. |
GL_VERTEX_ARRAY | If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays.
See also glVertexPointer. |
The glEnableClientState and glDisableClientState functions enable and disable various individual arrays. Use glIsEnabled or glGet to determine the current setting of any capability.
Calling glEnableClientState and glDisableClientState between calls to glBegin and the corresponding call to glEnd can cause an error. If no error is generated, the behavior is undefined.
Note The glEnableClientState and glDisableClientState functions are only available in OpenGL version 1.1 or later.
The following is the error code generated and its condition.
Error code | Condition |
---|---|
GL_INVALID_ENUM | array was not an accepted value. |
** Windows NT/2000:** Requires Windows NT 4.0 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
glArrayElement, glBegin, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnable, glEnd, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer, glVertexPointer
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