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The glDrawPixels function writes a block of pixels to the framebuffer.
void glDrawPixels(
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
width, height
The dimensions of the pixel rectangle that will be written into the framebuffer.
format
The format of the pixel data. Acceptable symbolic constants are:
Constant | Description |
---|---|
GL_COLOR_INDEX | Each pixel is a single value, a color index.
|
GL_STENCIL_INDEX | Each pixel is a single value, a stencil index.
|
GL_DEPTH_COMPONENT | Each pixel is a single-depth component.
|
GL_RGBA | Each pixel is a four-component group in this order: red, green, blue, alpha.
|
GL_RED | Each pixel is a single red component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the red component of an RGBA pixel is, and then converts it to an RGBA pixel with green and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_GREEN | Each pixel is a single green component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the green component of an RGBA pixel is, and then converts it to an RGBA pixel with red and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_BLUE | Each pixel is a single blue component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the blue component of an RGBA pixel is, and then converts it to an RGBA pixel with red and green set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_ALPHA | Each pixel is a single alpha component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the alpha component of an RGBA pixel is, and then converts it to an RGBA pixel with red, green, and blue set to 0.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_RGB | Each pixel is a group of three components in this order: red, green, blue. The glDrawPixels function converts each component to the internal floating-point format in the same way that the red, green, and blue components of an RGBA pixel are. The color triple is converted to an RGBA pixel with alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_LUMINANCE | Each pixel is a single luminance component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the red component of an RGBA pixel is, and then converts it to an RGBA pixel with red, green, and blue set to the converted luminance value, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_LUMINANCE_ALPHA | Each pixel is a group of two components in this order: luminance, alpha.
The glDrawPixels function converts the two components to the internal floating-point format in the same way that the red component of an RGBA pixel is, and then converts them to an RGBA pixel with red, green, and blue set to the converted luminance value, and alpha set to the converted alpha value. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel. |
GL_BGR_EXT | Each pixel is a group of three components in this order: blue, green, red.
GL_BGR_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls. |
GL_BGRA_EXT | Each pixel is a group of four components in this order: blue, green, red, alpha.
GL_BGRA_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls. |
type
The data type for pixels. The following symbolic constants are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.
The following table summarizes the meaning of the valid constants for the type parameter.
Type | Meaning |
---|---|
GL_UNSIGNED_BYTE | Unsigned 8-bit integer |
GL_BYTE | Signed 8-bit integer |
GL_BITMAP | Single bits in unsigned 8-bit integers |
GL_UNSIGNED_SHORT | Unsigned 16-bit integer |
GL_SHORT | Signed 16-bit integer |
GL_UNSIGNED_INT | Unsigned 32-bit integer |
GL_INT | 32-bit integer |
GL_FLOAT | Single-precision floating-point |
pixels
A pointer to the pixel data.
The glDrawPixels function reads pixel data from memory and writes it into the framebuffer relative to the current raster position. Use glRasterPos to set the current raster position, and use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the framebuffer. These parameters are set with four functions: glPixelStore, glPixelTransfer, glPixelMap, and glPixelZoom. This topic describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four functions.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indexes are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indexes and groups of components are referred to as pixels. If type is GL_BITMAP, the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX. Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by GL_UNPACK_LSB_FIRST (see glPixelStore).
The width by height pixels are read from memory, starting at location pixels. By default, these pixels are taken from adjacent memory locations, except that after all width pixels are read, the read pointer is advanced to the next 4-byte boundary. The glPixelStore function specifies the 4-byte row alignment with argument GL_UNPACK_ALIGNMENT, and you can set it to 1, 2, 4, or 8 bytes. Other pixel store parameters specify different read pointer advancements, both before the first pixel is read, and after all width pixels are read. The glPixelStore function operates on each of the width-by-height pixels that it reads from memory in the same way, based on the values of several parameters specified by glPixelTransfer and glPixelMap. The details of these operations, as well as the target buffer into which the pixels are drawn, are specific to the format of the pixels, as specified by format.
The rasterization described thus far assumes pixel zoom factors of 1.0. If you use glPixelZoom to change the x and y pixel zoom factors, pixels are converted to fragments as follows. If (x (r) , y (r) ) is the current raster position, and a given pixel is in the n column and m row of the pixel rectangle, then fragments are generated for pixels whose centers are in the rectangle with corners at
(xr + zoomx n, yr + zoomy m)
(xr + zoomx (n + 1), yr + zoomy (m + 1))
where zoomx is the value of GL_ZOOM_X and zoomy is the value of GL_ZOOM_Y.
The following functions retrieve information related to glDrawPixels:
glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_POSITION_VALID
The following are the error codes generated and their conditions.
Error code | Condition |
---|---|
GL_INVALID_VALUE | Either width or height was negative. |
GL_INVALID_ENUM | Either format or type was not an accepted value. |
GL_INVALID_OPERATION | format was GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR_EXT, GL_BGRA_EXT, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and OpenGL was in color-index mode. |
GL_INVALID_ENUM | type was GL_BITMAP and format was not either GL_COLOR_INDEX or GL_STENCIL_INDEX. |
GL_INVALID_OPERATION | format was GL_STENCIL_INDEX and there was no stencil buffer. |
GL_INVALID_OPERATION | glDrawPixels was called between a call to glBegin and the corresponding call to glEnd. |
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
glAlphaFunc, glBegin, glBlendFunc, glCopyPixels, glDepthFunc, glEnd, glGet, glLogicOp, glPixelMap, glPixelStore, glPixelTransfer, glPixelZoom, glRasterPos, glReadPixels, glScissor, glStencilFunc
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