glDepthMask
The glDepthMask function enables or disables writing into the depth buffer.
void glDepthMask(
GLboolean flag);
Parameters
- flag
Specifies whether the depth buffer is enabled for writing. If flag is zero, depth-buffer writing is disabled. Otherwise, it is enabled. Initially, depth-buffer writing is enabled.
Remarks
The following function retrieves information related to glDepthMask:
glGet with argument GL_DEPTH_WRITEMASK
Error Codes
The following is the error code generated and its condition.
Error code | Condition |
---|---|
GL_INVALID_OPERATION | glDepthMask was called between a call to glBegin and the corresponding call to glEnd. |
Requirements
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.
See Also
glBegin, glColorMask, glDepthFunc, glDepthRange, glEnd, glGet, glIndexMask, glStencilMask