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GamutShellTriangle

Contains three vertex indices for accessing a vertex buffer.

typedef struct _GamutShellTriangle {
  UINT aVertexIndex[3];
} GamutShellTriangle;

Members

  • aVertexIndex
    An array of three vertex indices that are used for accessing a vertex buffer.

Requirements

**  Windows Vista:** Included in Windows Vista and later.
**  Header:** Declared in WcsPlugIn.h.

See Also

Basic Color Management Concepts, Windows Color System Schemas and Algorithms, Structures