Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Automatic resource management, which can be used to embed a virtual handle into a managed type.
template<typename _element_type>
ref class auto_handle;
_element_type
The managed type to be embedded.
Name | Description |
---|---|
auto_handle::auto_handle | The auto_handle constructor. |
auto_handle::~auto_handle | The auto_handle destructor. |
Name | Description |
---|---|
auto_handle::get | Gets the contained object. |
auto_handle::release | Releases the object from auto_handle management. |
auto_handle::reset | Destroy the current owned object and optionally take possession of a new object. |
auto_handle::swap | Swaps objects with another auto_handle . |
Name | Description |
---|---|
auto_handle::operator-> |
The member access operator. |
auto_handle::operator= | Assignment operator. |
auto_handle::operator auto_handle | Type-cast operator between auto_handle and compatible types. |
auto_handle::operator bool | Operator for using auto_handle in a conditional expression. |
auto_handle::operator! | Operator for using auto_handle in a conditional expression. |
Header file <msclr\auto_handle.h>
Namespace msclr
The auto_handle
constructor.
auto_handle();
auto_handle(
_element_type ^ _ptr
);
auto_handle(
auto_handle<_element_type> % _right
);
template<typename _other_type>
auto_handle(
auto_handle<_other_type> % _right
);
_ptr
The object to own.
_right
An existing auto_handle
.
// msl_auto_handle_auto_handle.cpp
// compile with: /clr
#include "msclr\auto_handle.h"
using namespace System;
using namespace msclr;
ref class RefClassA {
protected:
String^ m_s;
public:
RefClassA(String^ s) : m_s(s) {
Console::WriteLine( "in RefClassA constructor: " + m_s );
}
~RefClassA() {
Console::WriteLine( "in RefClassA destructor: " + m_s );
}
virtual void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
ref class RefClassB : RefClassA {
public:
RefClassB( String^ s ) : RefClassA( s ) {}
virtual void PrintHello() new {
Console::WriteLine( "Hello from {0} B!", m_s );
}
};
int main()
{
{
auto_handle<RefClassA> a(gcnew RefClassA( "first" ) );
a->PrintHello();
}
{
auto_handle<RefClassB> b(gcnew RefClassB( "second" ) );
b->PrintHello();
auto_handle<RefClassA> a(b); //construct from derived type
a->PrintHello();
auto_handle<RefClassA> a2(a); //construct from same type
a2->PrintHello();
}
Console::WriteLine("done");
}
in RefClassA constructor: first
Hello from first A!
in RefClassA destructor: first
in RefClassA constructor: second
Hello from second B!
Hello from second A!
Hello from second A!
in RefClassA destructor: second
done
The auto_handle
destructor.
~auto_handle();
The destructor also destructs the owned object.
// msl_auto_handle_dtor.cpp
// compile with: /clr
#include "msclr\auto_handle.h"
using namespace System;
using namespace msclr;
ref class ClassA {
public:
ClassA() { Console::WriteLine( "ClassA constructor" ); }
~ClassA() { Console::WriteLine( "ClassA destructor" ); }
};
int main()
{
// create a new scope for a:
{
auto_handle<ClassA> a = gcnew ClassA;
}
// a goes out of scope here, invoking its destructor
// which in turns destructs the ClassA object.
Console::WriteLine( "done" );
}
ClassA constructor
ClassA destructor
done
Gets the contained object.
_element_type ^ get();
The contained object.
// msl_auto_handle_get.cpp
// compile with: /clr
#include "msclr\auto_handle.h"
using namespace System;
using namespace msclr;
ref class ClassA {
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ){
Console::WriteLine( "in ClassA constructor:" + m_s );
}
~ClassA() {
Console::WriteLine( "in ClassA destructor:" + m_s );
}
void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
void PrintA( ClassA^ a ) {
a->PrintHello();
}
int main() {
auto_handle<ClassA> a = gcnew ClassA( "first" );
a->PrintHello();
ClassA^ a2 = a.get();
a2->PrintHello();
PrintA( a.get() );
}
in ClassA constructor:first
Hello from first A!
Hello from first A!
Hello from first A!
in ClassA destructor:first
Releases the object from auto_handle
management.
_element_type ^ release();
The released object.
// msl_auto_handle_release.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {
Console::WriteLine( "ClassA constructor: " + m_s );
}
~ClassA() {
Console::WriteLine( "ClassA destructor: " + m_s );
}
void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
int main()
{
ClassA^ a;
// create a new scope:
{
auto_handle<ClassA> agc1 = gcnew ClassA( "first" );
auto_handle<ClassA> agc2 = gcnew ClassA( "second" );
a = agc1.release();
}
// agc1 and agc2 go out of scope here
a->PrintHello();
Console::WriteLine( "done" );
}
ClassA constructor: first
ClassA constructor: second
ClassA destructor: second
Hello from first A!
done
Destroy the current owned object and optionally take possession of a new object.
void reset(
_element_type ^ _new_ptr
);
void reset();
_new_ptr
(Optional) The new object.
// msl_auto_handle_reset.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {
Console::WriteLine( "ClassA constructor: " + m_s );
}
~ClassA() {
Console::WriteLine( "ClassA destructor: " + m_s );
}
void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
int main()
{
auto_handle<ClassA> agc1 = gcnew ClassA( "first" );
agc1->PrintHello();
ClassA^ ha = gcnew ClassA( "second" );
agc1.reset( ha ); // release first object, reference second
agc1->PrintHello();
agc1.reset(); // release second object, set to nullptr
Console::WriteLine( "done" );
}
ClassA constructor: first
Hello from first A!
ClassA constructor: second
ClassA destructor: first
Hello from second A!
ClassA destructor: second
done
Swaps objects with another auto_handle
.
void swap(
auto_handle<_element_type> % _right
);
_right
The auto_handle
with which to swap objects.
// msl_auto_handle_swap.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
int main() {
auto_handle<String> s1 = "string one";
auto_handle<String> s2 = "string two";
Console::WriteLine( "s1 = '{0}', s2 = '{1}'",
s1->ToString(), s2->ToString() );
s1.swap( s2 );
Console::WriteLine( "s1 = '{0}', s2 = '{1}'",
s1->ToString(), s2->ToString() );
}
s1 = 'string one', s2 = 'string two'
s1 = 'string two', s2 = 'string one'
The member access operator.
_element_type ^ operator->();
The object that's wrapped by auto_handle
.
// msl_auto_handle_op_arrow.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
protected:
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {}
virtual void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
int m_i;
};
int main() {
auto_handle<ClassA> a( gcnew ClassA( "first" ) );
a->PrintHello();
a->m_i = 5;
Console::WriteLine( "a->m_i = {0}", a->m_i );
}
Hello from first A!
a->m_i = 5
Assignment operator.
auto_handle<_element_type> % operator=(
auto_handle<_element_type> % _right
);
template<typename _other_type>
auto_handle<_element_type> % operator=(
auto_handle<_other_type> % _right
);
_right
The auto_handle
to be assigned to the current auto_handle
.
The current auto_handle
, now owning _right
.
// msl_auto_handle_op_assign.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
protected:
String^ m_s;
public:
ClassA(String^ s) : m_s(s) {
Console::WriteLine( "in ClassA constructor: " + m_s );
}
~ClassA() {
Console::WriteLine( "in ClassA destructor: " + m_s );
}
virtual void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
ref class ClassB : ClassA {
public:
ClassB( String^ s ) : ClassA( s ) {}
virtual void PrintHello() new {
Console::WriteLine( "Hello from {0} B!", m_s );
}
};
int main()
{
auto_handle<ClassA> a;
auto_handle<ClassA> a2(gcnew ClassA( "first" ) );
a = a2; // assign from same type
a->PrintHello();
auto_handle<ClassB> b(gcnew ClassB( "second" ) );
b->PrintHello();
a = b; // assign from derived type
a->PrintHello();
Console::WriteLine("done");
}
in ClassA constructor: first
Hello from first A!
in ClassA constructor: second
Hello from second B!
in ClassA destructor: first
Hello from second A!
done
in ClassA destructor: second
Type-cast operator between auto_handle
and compatible types.
template<typename _other_type>
operator auto_handle<_other_type>();
The current auto_handle
cast to auto_handle<_other_type>
.
// msl_auto_handle_op_auto_handle.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
protected:
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {}
virtual void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
ref class ClassB : ClassA {
public:
ClassB( String ^ s) : ClassA( s ) {}
virtual void PrintHello() new {
Console::WriteLine( "Hello from {0} B!", m_s );
}
};
int main() {
auto_handle<ClassB> b = gcnew ClassB("first");
b->PrintHello();
auto_handle<ClassA> a = (auto_handle<ClassA>)b;
a->PrintHello();
}
Hello from first B!
Hello from first A!
Operator for using auto_handle
in a conditional expression.
operator bool();
true
if the wrapped object is valid; false
otherwise.
This operator actually converts to _detail_class::_safe_bool
which is safer than bool
because it can't be converted to an integral type.
// msl_auto_handle_operator_bool.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
int main() {
auto_handle<String> s1;
auto_handle<String> s2 = "hi";
if ( s1 ) Console::WriteLine( "s1 is valid" );
if ( !s1 ) Console::WriteLine( "s1 is invalid" );
if ( s2 ) Console::WriteLine( "s2 is valid" );
if ( !s2 ) Console::WriteLine( "s2 is invalid" );
s2.reset();
if ( s2 ) Console::WriteLine( "s2 is now valid" );
if ( !s2 ) Console::WriteLine( "s2 is now invalid" );
}
s1 is invalid
s2 is valid
s2 is now invalid
Operator for using auto_handle
in a conditional expression.
bool operator!();
true
if the wrapped object is invalid; false
otherwise.
// msl_auto_handle_operator_not.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
int main() {
auto_handle<String> s1;
auto_handle<String> s2 = "something";
if ( s1) Console::WriteLine( "s1 is valid" );
if ( !s1 ) Console::WriteLine( "s1 is invalid" );
if ( s2 ) Console::WriteLine( "s2 is valid" );
if ( !s2 ) Console::WriteLine( "s2 is invalid" );
s2.reset();
if ( s2 ) Console::WriteLine( "s2 is now valid" );
if ( !s2 ) Console::WriteLine( "s2 is now invalid" );
}
s1 is invalid
s2 is valid
s2 is now invalid