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LightFixed.Direction Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets or sets the direction in which the light is pointing in world space, as specified by a Vector3 structure.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property Direction As Vector3Fixed
    Get
    Set
'Usage
Dim instance As LightFixed
Dim value As Vector3Fixed

value = instance.Direction

instance.Direction = value
public Vector3Fixed Direction { get; set; }
public:
property Vector3Fixed Direction {
    Vector3Fixed get ();
    void set (Vector3Fixed value);
}
member Direction : Vector3Fixed with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.Vector3Fixed
A Vector3 structure that represents the direction in which the light is pointing.

Exceptions

Exception Condition
InvalidCallException

The property value is invalid.

Remarks

This member has meaning only for directional light and spotlights. The vector does not need to be normalized, but it should have a nonzero length.

This property accommodates fixed-point math operations.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

LightFixed Class

LightFixed Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace