RenderStateManager.ColorWriteEnable Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets a value that enables a per-channel write for the render target color buffer.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property ColorWriteEnable As ColorWriteEnable
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorWriteEnable

value = instance.ColorWriteEnable

instance.ColorWriteEnable = value
public ColorWriteEnable ColorWriteEnable { get; set; }
public:
property ColorWriteEnable ColorWriteEnable {
    ColorWriteEnable get ();
    void set (ColorWriteEnable value);
}
member ColorWriteEnable : ColorWriteEnable with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorWriteEnable
Value of the ColorWriteEnable enumeration that specifies the color channel to set or retrieve.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace