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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
The Manager type exposes the following members.
Name | Description | |
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CheckDepthStencilMatch | Determines whether a depth stencil format is compatible with a render target format in a particular display mode. |
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CheckDeviceFormat | Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter. |
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CheckDeviceFormatConversion | Tests a device to determine whether it supports conversion from one display format to another. |
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CheckDeviceMultiSampleType | Determines whether a multisampling technique is available on the current device. |
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CheckDeviceType | Specifies whether a hardware-accelerated device type can be used on the current adapter. |
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CheckProfile | Checks to see whether or not a particular profile is supported. |
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Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetDeviceCaps | Retrieves information specific to a device. |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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RegisterSoftwareDevice | Registers a software device. |
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ReleaseD3DMobile | Releases all Direct3D mobile resources. |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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