GetRenderTargetSampleCount

Gets the number of samples for a render target.

UINT GetRenderTargetSampleCount()

Parameters

Item Description
None

Return Value

The number of samples.

Remarks

Use this function and GetRenderTargetSamplePosition to find out the number and position of the sampling locations for a render target.

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 and higher shader models yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

See also

Intrinsic Functions (DirectX HLSL)