VEShape.GetLineToGround Method

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Gets whether a line is drawn from the shape to the ground.

VEShape.GetLineToGround();

Return Value

If the shape type is Polyline or Polygon, this method returns a Boolean value; if the shape type is Pushpin, this method returns .

Examples

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
   <head>
      <title></title>
      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">

      <script type="text/javascript" src="https://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3"></script>
      <script type="text/javascript">
         var map = null;
         var center = new VELatLong(43.75, -99.71);
         var bumpLatLong = 0.1;
         var altitude    = 100;

         function GetMap()
         {
            map = new VEMap('myMap');
            map.LoadMap(center);
            map.SetZoomLevel(10);

            btnaddpolyline.disabled = 0;
            btnzoomclose.disabled   = "disabled";
         }
      
         function AddPolyline()
         {
            var ll = map.GetCenter();
            var lat = ll.Latitude;
            var lon = ll.Longitude;

            var shape =
               new VEShape(VEShapeType.Polyline, 
                           [new VELatLong(lat - bumpLatLong, lon - bumpLatLong, altitude),
                            new VELatLong(lat + bumpLatLong, lon - bumpLatLong, altitude),
                            new VELatLong(lat + bumpLatLong, lon,               altitude),
                            new VELatLong(lat - bumpLatLong, lon,               altitude),
                            new VELatLong(lat - bumpLatLong, lon + bumpLatLong, altitude),
                            new VELatLong(lat + bumpLatLong, lon + bumpLatLong, altitude)]);

            // Add a line to the ground if there isn't one already
            
            var HasLineToGround = shape.GetLineToGround();
            
            if(!HasLineToGround)
            {
               shape.SetLineToGround(true);
            }

            shape.SetTitle("My polyline");
            shape.SetDescription("This is my shape");
            map.AddShape(shape);

            btnaddpolyline.disabled = "disabled";
            btnzoomclose.disabled   = 0;
         }

         function ZoomClose()
         {
            // Go 3D, then center and zoom
            map.AttachEvent("oninitmode", ThreeDIsNowLoaded);
            map.SetMapMode(VEMapMode.Mode3D);
         }

         function ThreeDIsNowLoaded()
         {
            // disable this event handler
            map.DetachEvent("oninitmode", ThreeDIsNowLoaded);

            // Zoom and center to where user can see the line to ground
            map.SetHeading(0.0);
            map.SetPitch(-13);
            map.SetCenterAndZoom(new VELatLong(43.6530, -99.7037), 17);

            // Disable button
            btnzoomclose.disabled = "disabled";
         }
      </script>
   </head>
   <body onload="GetMap();">
      <div id='myMap' style="position:relative; width:600px; height:400px;"></div>
      <input id="btnaddpolyline" type="button" value="Click to Add a Polyline" 
             name="addpolyline" onclick="AddPolyline()">
      <br/>
      <input id="btnzoomclose" type="button" value="Click to Zoom in 3D to see the line close up" 
             name="zoomclose" onclick="ZoomClose()">
   </body>
</html>

See Also

Reference

VEShape.SetLineToGround Method