frexp
Returns the mantissa and exponent of the specified floating-point value.
ret frexp(x, exp) |
---|
The return value is the mantissa, and the value returned by exp parameter is the exponent.
Parameters
Item | Description |
---|---|
x |
[in] The specified floating-point value. If the x parameter is 0, this function returns 0 for both the mantissa and the exponent. |
exp |
[out] The returned exponent of the x parameter. |
Return Value
The mantissa of the x parameter.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float | any |
exp | same as input x | float | same dimension(s) as input x |
ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 3 (DirectX HLSL) and higher shader models | yes |
Shader Model 2 (DirectX HLSL) | yes (ps_2_x only) |
Shader Model 1 (DirectX HLSL) | no |
Remarks
Requirements
Requirement | Value |
---|---|
Header |
|
See also
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