The simulation tutorials provide help for getting started with using the Microsoft Robotics Studio Simulation Runtime. The Simulation Overview provides a general overview of the Simulation Runtime and some of its features and design.
.gif) | Microsoft Robotics Studio Simulation Runtime requires a graphics card that supports DirectX9 with shader model 2.0 or greater. |
.gif) | The tutorials may be available in multiple languages. Please check the available languages in the table of contents and select the one that fits you. |
Simulation Tutorial 1 – Getting Started
This tutorial provides you with information on how to start the simulation runtime and how to add entities to the simulation world from program code
Simulation Tutorial 2- Composing Entities with Simulation Services
This tutorial covers how to create new entities and connect them with their corresponding simulation services.
Simulation Tutorial 3 - Creating a Simulation Using Persisted State and a Custom Manifest
This tutorial tells you how to add entities to a simulation world using an XML document rather than program code.
Simulation Tutorial 4 - Joints and Articulated Arms
This tutorial tells you how to create six degree of freedom joints and compose them with simple capsule shapes to build articulated, motor driven arms. See also the section on "Articulated Arms and Inverse Kinematics" under Technology Samples Overview.
Simulation Tutorial 5 - Geometric Entities Creation
This tutorial tells you how to create simple geometric entities starting from their physical representation, how to control their appearance and how to use them to build more complex entities. Moreover, you will learn to use some environmental entities like the skydome, the lights and the terrain.
Simulation Tutorial 6 - The Simulation Editor
This tutorial shows you how to create new entities and modify existing entities using the Simulation Editor.