VEMap.AddPolygon Method
Adds a polygon (VEShape Class object of type VEShapeType Enumeration.Polygon) to the map layer.
Syntax
VEMap.AddPolygon(points);
Parameters
Parameter | Description |
---|---|
points |
The array of VELatLong Class objects representing the points that make up the polygon. A polygon must have at least three points. Required. |
Return Value
A reference to the VEShape object that was created.
Remarks
Any polygon added using this method will be added to the map's base layer. To add a polygon to a specific layer, use VEShapeLayer.AddShape Method.
Examples
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="https://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=5"></script>
<script>
var map = null;
var pinID = 1;
function GetMap()
{
map = new VEMap('myMap');
map.LoadMap();
AddPolygon();
}
function AddPolygon()
{
var points = new Array(
new VELatLong(45.01188,-111.06687),
new VELatLong(45.01534,-104.06324),
new VELatLong(41.01929,-104.06),
new VELatLong(41.003,-111.05878),
new VELatLong(45.01188,-111.06687)
);
map.AddPolygon(points);
map.SetMapView(points);
}
</script>
</head>
<body onload="GetMap();">
<div id='myMap' style="position:relative; width:400px; height:400px;"></div>
</body>
</html>