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DisplacementParameter.MipFilter Property (Microsoft.DirectX.Direct3D)

Retrieves or sets the texture filter for mipmapping.

Definition

Visual Basic Public Property MipFilter As TextureFilter
C# public TextureFilter MipFilter { get; set; }
C++ public:
property TextureFilter MipFilter {
        TextureFilter get();
        void set(TextureFilter value);
}
JScript public function get MipFilter() : TextureFilter
public function set MipFilter(TextureFilter);

Property Value

Microsoft.DirectX.Direct3D.TextureFilter
A TextureFilter instance that represents the filters to use in mipmapping.

This property is read/write. 

Remarks

Mipmapping is ignored for nonadaptive tessellation.