DisplacementParameter.MipFilter Property (Microsoft.DirectX.Direct3D)
Retrieves or sets the texture filter for mipmapping.
Definition
Visual Basic Public Property MipFilter As TextureFilter C# public TextureFilter MipFilter { get; set; } C++ public:
property TextureFilter MipFilter {
TextureFilter get();
void set(TextureFilter value);
}JScript public function get MipFilter() : TextureFilter
public function set MipFilter(TextureFilter);
Property Value
Microsoft.DirectX.Direct3D.TextureFilter
A TextureFilter instance that represents the filters to use in mipmapping.This property is read/write.
Remarks
Mipmapping is ignored for nonadaptive tessellation.