Sprite.Transform Property (Microsoft.DirectX.Direct3D)
Retrieves or sets a Matrix object.
Definition
Visual Basic Public Property Transform As Matrix C# public Matrix Transform { get; set; } C++ public:
property Matrix Transform {
Matrix get();
void set(Matrix value);
}JScript public function get Transform() : Matrix
public function set Transform(Matrix);
Property Value
Microsoft.DirectX.Matrix
A Matrix object used to transform a Sprite object.This property is read/write.
Remarks
The following C# code fragment demonstrates the use of Transform.
[C#] using Microsoft.DirectX.Direct3D; Sprite s = new Sprite(device); Matrix m = new Matrix(); // Set Sprite.Transform s.Transform = m; // Retrieve the matrix m = s.Transform;
Exceptions
Occurs if the method fails.