Sprite.Transform Property (Microsoft.DirectX.Direct3D)

Retrieves or sets a Matrix object.

Definition

Visual Basic Public Property Transform As Matrix
C# public Matrix Transform { get; set; }
C++ public:
property Matrix Transform {
        Matrix get();
        void set(Matrix value);
}
JScript public function get Transform() : Matrix
public function set Transform(Matrix);

Property Value

Microsoft.DirectX.Matrix
A Matrix object used to transform a Sprite object.

This property is read/write. 

Remarks

The following C# code fragment demonstrates the use of Transform.

              [C#]
              

using Microsoft.DirectX.Direct3D;

Sprite s = new Sprite(device);
Matrix m = new Matrix();

// Set Sprite.Transform
s.Transform = m;

// Retrieve the matrix
m = s.Transform;
        

Exceptions

Direct3DXException

Occurs if the method fails.