D3DVECTOR structure (D3DX10Math.h)

A 3D vector.

Syntax

typedef struct D3DVECTOR {
  float x;
  float y;
  float z;
} D3DVECTOR, *LPD3DVECTOR;

Members

x

Type: float

The x component.

y

Type: float

The y component.

z

Type: float

The z component.

Requirements

Requirement Value
Header
D3DX10Math.h

See also

D3DX Structures