Content Pipeline OverviewsÂ
This section contains a general overview of the process of building and loading game assets using the Content Pipeline libraries.
In This Section
- Content Pipeline Features
This topic describes the key features of the XNA Framework Content Pipeline tools and the related class library. - Content Pipeline Concepts
This topic describes the key concepts of the XNA Framework Content Pipeline for users and middleware providers. - Standard Importers and Processors
This topic describes the standard importers and processors supported by XNA Game Studio Express. - Developing a Custom Importer
This topic describes the process of developing custom importers to add support for new game asset types. - Extending an XNA Framework Standard Processor
This topic describes the process of extending or modifying the behavior of a Microsoft XNA Framework standard processor. - Developing a New XNA Framework Processor
This topic describes the process of adding an importer, processor, and serializer to the XNA Framework Content Pipeline to provide support for a new pixel shader game asset type. - Recommendations for Developing Custom Importers
This topic describes a set of best practices for writing custom importers.