Click to Rate and Give Feedback
MSDN
MSDN Library
XNA Game Studio
XNA Game Studio 2.0
XNA Game Studio 2.0
XNA Game Studio 2.0
Microsoft XNA Game Studio 2.0 is a set of tools based on supported versions of Microsoft Visual Studio tools that allow students and hobbyists to build games for both Microsoft Windows and Xbox 360. XNA Game Studio also includes the XNA Framework, which is a set of managed libraries based on the Microsoft .NET Framework 2.0 that are designed for game development. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio.

In This Section

Frequently Asked Questions and Known Issues
This topic answers some of the most commonly asked questions about using XNA Game Studio 2.0.
What's New in This Release
This topic describes new features and changes in XNA Game Studio.
XNA Framework Changes in XNA Game Studio 2.0
A summary of API changes in the XNA Framework from XNA Game Studio Express to XNA Game Studio.
Getting Started with XNA Game Studio
Introductory documentation for XNA Game Studio.
Using XNA Game Studio
XNA Game Studio is seamlessly integrated with supported versions of Microsoft Visual Studio tools, exposing a wide set of new and updated features for developing 2D and 3D games.
Programming Guide
When developing games in XNA Game Studio, you use the XNA Framework, a set of managed libraries for Windows and the Xbox 360. These libraries enable you to be more productive developing C# games using a set of unified class libraries.
XNA Framework Class Library
The XNA Framework class library is a library of classes, interfaces, and value types that are included in XNA Game Studio. This library provides access to XNA Framework functionality and is designed to be the foundation on which XNA Game Studio applications, components, and controls are built.
Content Pipeline Class Library
The Content Pipeline class library is a library of classes, interfaces, and value types that are included in XNA Game Studio. This library provides access to XNA Framework Content Pipeline functionality and is designed to be the foundation on which Content Pipeline–related applications, components, and controls are built.
White Papers
Technical articles and white papers on XNA Game Studio programming topics.
XNA Creators Club Online Web Site
More samples and tutorials, as well as developer community forums, are available at the XNA Creators Club Online Web site.
Copyright Notice
Copyright notice from Microsoft Corporation.
Community Content   What is Community Content?
Add new content RSS  Annotations
Welcome to XNA Game Studio 2.0      CarlJParker   |   Edit   |  

Welcome to XNA Game Studio 2.0. Please share your techniques, tricks, and ideas for using XNA Game Studio to make great games for Windows and Xbox 360.

Additional information on developing with XNA Game Studio is available at the Creators Club Online website at:

http://creators.xna.com

:: Carl Parker, XNA Game Studio Documentation Lead

Tags What's this?: Add a tag
Flag as ContentBug
Making the Most of Content - Ours and Yours!      CharlesCox   |   Edit   |  

We want to make sure you get the most out of the XNA Game Studio 2.0 documentation. Be sure to check out the new features:

  • Many "How-To" topics in the Programming Guide now have downloadable samples
  • Brand new "Going Beyond" tutorials covering a complete game and multiplayer architecture
  • A "Community Content" tab on each topic, allowing you to add your own tips and tricks to share with the community.

If you have comments or suggestions about documentation topics, we want to hear from you! Simply click the Click to Rate and Give Feedback link at the top-right of the MSDN window to share feedback with us to help make the documentation even better!

Enjoy XNA Game Studio 2.0!

-Charles Cox, XNA Developer Educator

Tags What's this?: Add a tag
Flag as ContentBug
Processing
© 2008 Microsoft Corporation. All rights reserved. Terms of Use  |  Trademarks  |  Privacy Statement
Page view tracker